Netflix confirmed on Thursday, August 13, 2026, that it is closing two of its internal video game studios, Night School Studio and Moonloot Games. The cuts leave Next Games, a Helsinki-based team, as the only game studio Netflix still owns outright. Combined with earlier exits, the company has now shut down or divested at least five internal studios or teams since it entered gaming in 2021.
The timing stands out. Night School had just released a new horror title, Unhinged, in the weeks before its shutdown, according to reporting on the closures. Moonloot, founded in 2022, never shipped a single game. Netflix also confirmed it is cutting additional roles across its games division but declined to say how many people are affected, a detail first reported by Game Developer.
The retreat lands during a period of strong financial health for Netflix overall. The company posted second-quarter 2026 revenue of $12.56 billion, up 13% year over year, alongside net income of roughly $3.40 billion. That contrast, a profitable streaming giant trimming its in-house game development, is what makes this story worth unpacking beyond the studio names.
Netflix Confirms It Is Closing Night School Studio and Moonloot Games
Netflix’s announcement, confirmed to Game Developer and covered by outlets including Variety and Game File, closes the book on two studios that represented different bets in the company’s five-year games experiment. Night School Studio, based in Los Angeles, joined Netflix Games in 2021 as one of its first and most high-profile acquisitions. Moonloot, a smaller Helsinki studio founded in 2022, was meant to build original games from the ground up but closed before ever releasing one.
A Netflix representative told Game Developer the company is cutting staff to run its games unit more efficiently, framing the studio closures as part of a broader reorganization rather than an isolated decision. Netflix has not published a headcount for either studio or disclosed how many of the “additional Games roles” mentioned in its statement are being eliminated. That silence on numbers has left outlets to describe the scale in relative terms, calling Night School the biggest studio Netflix has shut down since starting its games push.
Netflix Games launched in 2021 as a feature bundled into every subscription tier at no extra cost, a model the company has kept unchanged through 2026. That structure matters for understanding the studio cuts: unlike a standalone game publisher watching sales charts, Netflix has never sold individual games or charged for game access, which makes it harder to point to a single financial metric that explains why a studio survives or closes.
Inside Night School Studio: Oxenfree, Afterparty, and a Final Release Called Unhinged
Night School Studio built its reputation years before Netflix bought it. The studio’s breakout title, Oxenfree, released in 2016 and became a cult favorite for its branching dialogue system and ghost-story setting on an island. A sequel, Oxenfree II: Lost Signals, followed, along with the darker comedy Afterparty. Those three games gave Night School a distinct identity: narrative-first, dialogue-heavy, built for players who wanted a story more than a scoreboard.
A Last Release Before the Shutdown
According to coverage of the closure, Night School shipped its latest game, a horror title called Unhinged, only weeks before Netflix pulled the plug. Shipping a new release just before a shutdown is not unheard of in game development, projects often finish under contract even as a studio’s fate is being decided internally, but it underscores how abrupt the decision looked from the outside. Fans and former Night School staff reacted online with a mix of praise for the studio’s catalog and frustration that a team behind one of Netflix’s most acclaimed original games was still cut.
Night School’s closure also removes the studio most closely associated with Netflix’s original pitch for games: prestige, narrative-driven titles that felt like an extension of its film and TV catalog rather than a mobile time-killer. That positioning made Night School a flagship name inside Netflix Games even though its titles were niche by mobile gaming standards.
Moonloot Games: The Helsinki Studio That Never Shipped a Title
Moonloot’s story is shorter and starker. Netflix opened the Helsinki studio in 2022 to build original games from scratch, part of a wider bet on Finland’s game development talent pool that also produced Next Games, Netflix’s other Helsinki-based studio. Four years later, Moonloot closes without a single public release to its name.
That outcome raises a different question than Night School’s closure does. Cutting a studio with a finished catalog and an established fan base is one kind of decision. Shutting down a studio before it ships anything suggests Netflix concluded, well before any commercial signal came in, that the project or the team’s direction no longer matched where the company wants its games division to go. Reports on the closures, including one from Game File, describe Moonloot’s exit as part of the same August 13 restructuring round as Night School’s, rather than a separate, unrelated decision.
Why Netflix Says It Is Making the Cut
Netflix’s public explanation, relayed through its statement to Game Developer, centers on efficiency rather than a retreat from games altogether.
“We believe we can operate more strategically and efficiently within our Games business, and as a result are eliminating some additional Games roles.”
Netflix representative, quoted by Game Developer
Netflix has also pointed reporters toward its ongoing investment areas rather than treating the closures as a broader pullback.
“Games continue to be an opportunity for us to expand the variety of entertainment we offer Netflix members, and we’ve built solid foundations in our key focus areas.”
Netflix representative, quoted by Game Developer
Reports on the restructuring describe those focus areas as leaning toward children’s games, party-style titles, story-driven mainstream games, and licensed properties tied to major franchises, a shift away from the smaller, narrative-indie style that defined Night School. Whether that mix draws more players than an Oxenfree-style narrative game did is untested, since Netflix has never published engagement figures broken out for individual games or studios.
Netflix’s Owned Game Studios, 2021 to 2026
The table below tracks every internal studio or team Netflix has owned since launching Netflix Games in 2021, based on reporting on the August 2026 restructuring.
| Studio | Location | Status as of August 2026 | Known For |
|---|---|---|---|
| Night School Studio | Los Angeles, US | Closed, August 13, 2026 | Oxenfree, Oxenfree II, Afterparty, Unhinged |
| Moonloot Games | Helsinki, Finland | Closed, August 13, 2026 | No public releases |
| Spry Fox | Seattle, US | Divested, December 2025 | Cozy and social mobile games |
| Team Blue | Multiple, internal team | Closed, 2024 | Internal original-games development |
| Boss Fight Entertainment | Texas, US | Closed before 2026 | Mobile RPGs |
| Next Games | Helsinki, Finland | Active, sole remaining studio | Licensed mobile games tied to Netflix IP |
Five Studios Down: The Pattern Behind Netflix’s Games Retreat
Line up the dates and the pattern becomes clear. Netflix has not made one dramatic exit from games, it has made a series of smaller ones spread across two years.
The Divestment Timeline
- 2024: Team Blue, an internal development team, is closed.
- Before 2026: Boss Fight Entertainment, one of Netflix’s early studio acquisitions, is closed.
- December 2025: Spry Fox is divested, moving out of Netflix’s ownership entirely.
- August 13, 2026: Night School Studio and Moonloot Games both close on the same day.
Each exit on its own could pass as a routine studio-level decision. Taken together, they describe a company steadily narrowing its internal games footprint from a multi-studio operation down to one. Next Games, which builds licensed mobile titles tied to Netflix’s film and TV properties, is now the last studio standing under Netflix’s direct ownership.
Why Streaming Companies Keep Struggling to Build Games In-House
Netflix is not the first entertainment company to find internal game studios harder to run than film or TV production. Game development runs on longer cycles, less predictable timelines, and a talent market that overlaps only partially with the streaming industry’s core hiring pool. A studio like Night School operated more like a boutique publisher than a content unit inside a media conglomerate, and reconciling those two operating models over several years appears to have been harder than Netflix’s original 2021 pitch suggested.
The free-with-subscription model compounds the problem. Netflix has no storefront pricing signal, no per-title sales figures, and no in-app purchase revenue to point to when deciding which studio earns another year of funding. Without those signals, decisions about which studios survive tend to fall back on strategic fit and executive judgment rather than a game’s individual performance, which can make closures look sudden even when the underlying math has been building for a while.
Market Impact: What the Cuts Mean for Netflix’s Games Strategy
The most immediate effect is structural. With Night School and Moonloot gone, Netflix’s games division now runs on a combination of one owned studio, Next Games, and a slate of externally developed titles built in partnership with outside studios and licensing arrangements around Netflix shows and films. That shift moves Netflix closer to a publisher-and-licensor model and further from the original-studio model it started building in 2021.
For Night School and Moonloot’s former staff, the closures add to a stretch of layoffs across the games industry through 2026, though Netflix’s cuts are smaller in scale than the thousands of job losses reported at some hardware and publishing companies this year. For Netflix shareholders, the studio closures are unlikely to register as a material cost event given the company’s size, but they do answer a question analysts have asked periodically since 2021: whether Netflix’s games bet would ever produce a hit large enough to justify a multi-studio structure. As of August 2026, the answer looks like no.
Netflix’s Q2 2026 Financials Against Its Shrinking Games Bet
Netflix’s core streaming business shows no sign of the strain that sometimes drives corporate cost-cutting. The numbers below, from Netflix’s second-quarter 2026 results, sit alongside the games division’s contraction for scale.
| Metric | Q2 2026 | Change vs. Q2 2025 |
|---|---|---|
| Revenue | $12.56 billion | Up 13% |
| Net income | Approximately $3.40 billion | Up from $3.13 billion |
| Earnings per share | $0.80 | Up from $0.72 |
| Viewing hours (H1 2026) | More than 97 billion hours | Up 2% |
| Owned game studios | 1 (Next Games) | Down from as many as 6 since 2021 |
Put plainly, Netflix’s games division is shrinking inside a company whose core business is growing. That combination supports Netflix’s own framing that the studio closures are a deliberate reallocation rather than a response to financial pressure. Netflix has also stopped disclosing detailed global subscriber counts every quarter, last citing a total near 325 million, which makes it harder to size Netflix Games’ actual player base against the wider platform.
Competitive Comparison: Netflix Games vs Apple Arcade vs Xbox Game Pass vs PlayStation Plus
Netflix Games occupies an unusual spot in the subscription gaming market because it charges nothing beyond a standard Netflix plan. That puts it in a different category from services that treat games as the primary product rather than an add-on.
| Service | Monthly Price (US) | Games Model |
|---|---|---|
| Netflix Games | Included, no separate fee | Bundled mobile games inside the Netflix app |
| Apple Arcade | $6.99 | Standalone mobile and Apple device game subscription |
| Xbox Game Pass Ultimate | $22.99 | Console, PC, and cloud game library plus multiplayer |
| PlayStation Plus Premium | $19.99 | Console and cloud game library plus classics catalog |
Xbox Game Pass and PlayStation Plus compete primarily on catalog depth and cloud streaming access for console-caliber games, a market where subscriber losses have already followed price increases this year. Apple Arcade competes on mobile convenience within Apple’s ecosystem. Netflix Games has never tried to match either model. Its games are simpler, its catalog leans toward casual and licensed titles, and its entire value proposition rests on being free inside a subscription people already pay for streaming video. That structure explains why Netflix can shrink its internal studio count without immediately losing subscribers over it, games were never the reason most people signed up.
Historical Context: The Streaming-to-Gaming Pivot That Never Quite Landed
Netflix entered gaming in 2021 at a moment when several media and tech companies were making similar bets, betting that a large existing subscriber base could be extended into games the way it had already been extended into original film and TV production. Netflix acquired Night School Studio that same year as proof of intent, a signal that it wanted recognizable, critically respected developers rather than only outsourced mobile shops.
Five years on, the results look mixed. Netflix Games remains bundled into every subscription plan and has not been discontinued, so the company has not abandoned the category. But the studio roster tells a different story than the one Netflix presented in 2021: rather than building a stable of first-party franchises to rival traditional publishers, Netflix has cycled through and closed most of the studios it originally acquired or founded, arriving in 2026 at a single owned studio focused on licensed tie-ins rather than original IP.
What Industry Voices Are Saying About the Shutdown
Netflix’s public statements around the closures have leaned on gratitude toward departing staff alongside a case for staying the course on games generally.
“We are incredibly grateful to the talented colleagues we’re saying goodbye to today.”
Netflix spokesperson, quoted by Variety
“We thank them for all their contributions to Netflix, and wish them the best.”
Netflix spokesperson, quoted by Variety
Netflix also framed the restructuring as a matter of focus rather than retreat.
“As we continue to prioritize these areas, we see an opportunity to be more focused in our execution, so we are making organizational changes to the business to match those priorities.”
Netflix representative, quoted by Game Developer
Outside of Netflix’s own statements, discussion among developers and industry watchers has centered less on the closures themselves and more on what they confirm: that building original, narrative-driven games inside a video streaming company remains a difficult model to sustain, regardless of how well-reviewed the resulting games are.
What’s Left: Next Games and Netflix’s Narrower Bet
Next Games, based in Helsinki like Moonloot, becomes Netflix’s sole owned studio by default rather than by a public vote of confidence. The studio’s work has focused on licensed mobile games tied to Netflix shows and films, a category that fits the direction Netflix has pointed toward: titles built around existing audiences and recognizable properties, including large licensed launches such as a reported FIFA World Cup-tied release, rather than original narrative games built from scratch.
That leaves Netflix’s games division running on two tracks going forward: Next Games handling licensed, in-house projects, and a broader slate of external partnerships supplying the party games, kids’ titles, and mainstream games Netflix says it wants to prioritize. Whether that combination produces a title with the cultural footprint of Oxenfree remains an open question the closures do not answer.
Predictions: Where Netflix Games Goes From Here
Three Scenarios for Next Games
- External development becomes the default. Expect more of Netflix’s game slate to come from outside studios under licensing and co-development deals rather than teams Netflix owns outright, reducing headcount risk on Netflix’s own books.
- Licensed tie-ins outnumber original IP. Games tied to Netflix’s film, TV, and major sports licensing deals are likely to make up a growing share of new releases, continuing the shift away from Night School-style original narrative games.
- No pricing change for Netflix Games. Given games remain a retention feature rather than a revenue line, a standalone games fee or tier is unlikely in the near term.
- Next Games stays Netflix’s only owned studio through 2027. Barring a new acquisition, Netflix is unlikely to rebuild a multi-studio structure soon after spending two years dismantling one.
- More quiet role cuts, fewer studio-level closures. With only one studio left to close, further headcount reductions are more likely to come as smaller role eliminations within Next Games and the central games team rather than another studio shutdown announcement.
Frequently Asked Questions
When did Netflix confirm it was closing Night School Studio and Moonloot Games?
Netflix confirmed the closures on Thursday, August 13, 2026, in a statement to Game Developer that was picked up by other outlets covering the games industry.
What games did Night School Studio make?
Night School is best known for Oxenfree, its 2016 breakout title, along with Oxenfree II: Lost Signals, Afterparty, and its most recent release, Unhinged, which came out in the weeks before the studio’s closure.
Did Moonloot Games ever release a game?
No. Moonloot, founded in Helsinki in 2022, closed in August 2026 without shipping a public release.
How many game studios has Netflix closed since it started Netflix Games?
Counting Night School and Moonloot, Netflix has closed or divested at least five internal studios or teams since entering gaming in 2021: Team Blue in 2024, Boss Fight Entertainment, Spry Fox in December 2025, and Night School and Moonloot in August 2026.
Is Netflix shutting down Netflix Games entirely?
No. Netflix has stated it intends to keep making games and continues to include Netflix Games at no extra cost with every subscription plan. The closures reduce Netflix’s internally owned studio count, not the games feature itself.
Which studio does Netflix still own after the closures?
Next Games, based in Helsinki, is Netflix’s only remaining wholly owned game studio as of August 2026.
Why did Netflix close these studios instead of others?
Netflix has said it wants to focus its games division on children’s games, party games, story-driven mainstream titles, and licensed properties, a direction that moved away from Night School’s niche narrative style and from Moonloot’s still-unreleased original project.
Is Netflix’s overall business struggling financially?
No. Netflix reported second-quarter 2026 revenue of $12.56 billion, up 13% year over year, and net income of roughly $3.40 billion, indicating the studio closures are a strategic decision rather than a response to financial distress.




