Microsoft cut another 268 roles from Xbox on September 22, 2026, folding Halo Studios, several other first-party teams, and the Xbox Game Studios management layer into a smaller, flatter organization. The move, detailed in a staff memo from Xbox Game Studios executive vice president and chief content officer Matt Booty, hands the next Halo game to a new team inside Activision, shifts Rare and World’s Edge under Activision’s banner, moves Obsidian under Bethesda, puts Microsoft Casual Games under King, and merges Playground Games with Turn 10 into a single studio built around Forza and Fable.
Booty told staff the September cuts bring Xbox “roughly three-quarters of the way through previously announced restructuring,” a plan Microsoft Gaming CEO Asha Sharma first laid out on July 6, 2026, when she said the company would reduce its Xbox workforce by approximately 3,200 people over fiscal year 2027, with roughly 1,600 role eliminations announced that same day. Four months later, the 268 additional cuts confirm the reduction is still running and that the studio map Microsoft entered 2026 with looks nothing like the one it’s leaving with.
What makes this round different from the ones that came before it isn’t the headline number. Layoffs of this size have become routine across the games industry, and shattered.io has covered the raw numbers behind the September 22 cuts separately. What’s worth examining here is the business logic behind folding six studio groups into four, what it signals about how Microsoft wants Xbox to compete against Sony, Nintendo, and Activision’s own peers, and where the remaining quarter of a 3,200-job plan is likely headed.
The Numbers Behind Xbox’s Fiscal 2027 Reduction
Sharma’s July memo set the outer boundary at approximately 3,200 roles across fiscal year 2027, with about 1,600 eliminations confirmed the day of the announcement. That single memo, published on Xbox Wire, also folded in the sale or closure of several projects as part of what Sharma called “the most significant restructure in Xbox history.” The September 22 memo added 268 more roles to that running total, spread across Halo Studios, unnamed other first-party teams, and the XGS management and central-functions layer that had ballooned as Xbox absorbed Activision Blizzard’s roughly 10,000 employees in 2023.
Simple arithmetic against Sharma’s original 3,200 target puts the confirmed total announced so far at roughly 1,868, leaving around 1,332 role eliminations still to be disclosed if Xbox holds to the July figure through the rest of fiscal 2027. Booty’s “three-quarters of the way through” framing doesn’t specify whether that fraction tracks headcount, announced phases, or completed organizational moves, so treat the arithmetic as a rough guide rather than an official Xbox figure. Still, it’s the clearest signal available that at least one more wave of cuts is coming before the fiscal year closes.
| Date | Announcement | Scale | Source |
|---|---|---|---|
| July 6, 2026 | Sharma announces FY27 restructuring plan | ~3,200 planned; ~1,600 confirmed that day | Xbox Wire |
| September 22, 2026 | Booty announces studio realignment and additional cuts | 268 roles across Halo Studios and central functions | Xbox Wire |
| Running total (calculated) | Confirmed reductions to date | ~1,868 of the ~3,200 target | Derived from Xbox’s own published figures |
| Remaining (calculated) | Implied balance still to be announced | ~1,332, if the 3,200 figure holds | Derived from Xbox’s own published figures |
Who Reports to Whom Now: the New Xbox Studio Map
The headcount reduction is only half of the September 22 announcement. The other half redraws which Xbox studios answer to which publishing umbrella, and it’s the part with the longer shelf life. Activision, already the largest single entity inside Xbox Game Studios after the 2023 acquisition, picks up Rare (Sea of Thieves) and World’s Edge (Age of Empires), and a newly formed team inside Activision now owns development of the next Halo game. Bethesda absorbs Obsidian, which keeps working on Grounded and a new Fallout project alongside Bethesda Game Studios. King takes over Microsoft Casual Games. And Playground Games merges directly with Turn 10, combining two studios that already shared an engine and a fanbase around Forza and Fable.
| Publishing umbrella | Studios now under it | Franchise focus |
|---|---|---|
| Activision | Rare, World’s Edge, new Halo team | Sea of Thieves, Age of Empires, Halo |
| Bethesda | Obsidian, Bethesda Game Studios | Grounded, Fallout |
| King | Microsoft Casual Games | Mobile and casual titles |
| Playground Games / Turn 10 | Merged into one studio | Forza, Fable |
Why Booty Says Fewer Business Units Wins
Booty framed the reorganization in explicitly operational terms rather than as a story about any single franchise being cancelled or downsized. In his memo, published in full on Xbox Wire, he said the goal was to “strengthen our franchises and games by operating fewer business units, aligning groups that already work closely together, and focusing our publishing expertise.” That’s a description of a holding-company problem, not a creative one: Xbox spent three years running Activision, Bethesda, King, and its own legacy studios as parallel organizations with overlapping management, marketing, and publishing functions, and Booty’s memo argues that duplication is what’s getting cut, not the games themselves.
It’s a familiar move for any company that grows by acquisition faster than it can integrate. Microsoft bought Activision Blizzard for close to $69 billion in 2023 and layered ZeniMax’s Bethesda studios on top of an Xbox Game Studios division that already ran a dozen internal teams. Three years on, Xbox is doing what most acquirers eventually do: collapsing separately run publishing groups into a smaller number of umbrellas with clearer chains of command. The September 22 memo is the clearest public evidence yet that this consolidation, not new game announcements, is what’s occupying Xbox leadership’s attention four months into fiscal 2027.
“The goal is to strengthen our franchises and games by operating fewer business units, aligning groups that already work closely together, and focusing our publishing expertise.”
Matt Booty, Xbox Game Studios executive vice president and chief content officer, Xbox Wire
From “We Must Reset Xbox” to a Second Round of Cuts
The September memo doesn’t stand alone. It’s the second act of a plan Sharma opened in July with unusually blunt language for a public corporate memo. Announcing the 3,200-job reduction, Sharma wrote that “after careful consideration, I’ve made the difficult decision to reduce our team by approximately 3,200 throughout FY27,” and described the move as “the most significant restructure in Xbox history,” according to the July 6 Xbox Wire post. Shattered.io covered that initial announcement in detail when it broke, including the studio divestitures that accompanied it, in a report on the 3,200-job plan.
Sharma also told staff “we must reset Xbox,” a line that gave the entire initiative its internal name, “the reset,” which Booty’s September memo explicitly continues under the headline “Continuing Our Reset.” Reading the two memos together, the pattern is a division that opened the fiscal year by admitting its structure wasn’t working, then spent the following months executing that admission in phases rather than all at once. Whether spacing the cuts out over months reduces the disruption to shipping games, or simply extends the uncertainty for remaining staff, is a matter reporters and analysts are still debating, and the available public reporting doesn’t settle it either way.
“We are beginning the most significant restructure in XBOX history.”
Asha Sharma, CEO of Microsoft Gaming, reported via shattered.io
Halo’s New Home Inside Activision
Of every studio move in the September memo, handing the next Halo game to a new team inside Activision is the one likely to draw the most attention from players. Halo Studios (formerly 343 Industries) had run Microsoft’s flagship franchise independently since 2007. Folding its next project into Activision’s development structure puts Halo under the same publishing umbrella that runs Call of Duty, one of the industry’s most heavily resourced live-service and annual-release pipelines. Shattered.io has tracked the run-up to this moment separately, including a Halo Studios director’s promotion just 48 hours before a round of layoffs, a detail that underscored how unsettled the studio’s internal structure had become well before September 22.
Neither Booty’s memo nor the outlets that reported on it disclosed a release window, budget, or creative direction for the next Halo game under its new Activision-based team. What is confirmed is the organizational fact: Halo no longer sits inside a dedicated, independently run studio, and its next installment will be built by a team that reports through Activision’s chain of command rather than through the legacy Xbox Game Studios structure that produced every Halo title before it.
Obsidian and Bethesda: Two RPG Studios Under One Roof
Obsidian’s move under Bethesda pairs two studios with overlapping RPG pedigrees rather than overlapping projects. Reporting on the memo confirms Obsidian continues work on Grounded and a new Fallout project developed alongside Bethesda Game Studios, meaning the organizational change doesn’t appear to interrupt either title in the near term. The logic mirrors what Booty described generally: aligning groups that already work closely together, in this case two studios that already share genre expertise and, now, a Fallout collaboration.
Playground Games and Turn 10: One Studio, Two Franchises
The Playground Games and Turn 10 merger is the most direct consolidation in the announcement: two separately branded studios becoming one, organized around Forza and Fable rather than around a single flagship product. Turn 10 built Forza Motorsport for two decades; Playground Games built Forza Horizon and, more recently, took over Fable’s reboot. Merging them removes a layer of duplicate leadership between two teams that already work inside the same racing and adventure-game ecosystem, and it gives Xbox one studio accountable for both franchises rather than two competing for the same internal resources.
How Xbox’s Studio Structure Compares to Its Rivals
Every major platform holder runs its first-party studios differently, and Xbox’s move toward four large publishing umbrellas is a deliberate departure from how Sony has historically organized PlayStation Studios, where individual teams like Naughty Dog, Insomniac, and Guerrilla Games report into a single publishing label but largely keep their own separate identities and leadership. Nintendo goes further in the other direction, keeping development almost entirely in-house under a much flatter internal structure that rarely absorbs outside studios at Xbox or PlayStation’s scale. Activision Blizzard King, before Microsoft’s acquisition, already ran something closer to Xbox’s new model: large publishing umbrellas (Activision, Blizzard, King) each overseeing multiple internal teams, which is arguably why that structure is now spreading across the rest of Xbox rather than the other way around.
The comparison matters because it reframes what Microsoft is doing here: it isn’t inventing a new organizational model for games publishing, it’s importing the one Activision Blizzard King already ran and applying it to studios that used to operate independently under the Xbox Game Studios banner. Whether that model outperforms Sony’s looser federation of independently branded studios, or Nintendo’s tightly held in-house approach, is an open question the games industry has debated since long before this specific round of cuts. It also raises the stakes for how Xbox positions its console lineup and subscription business against Sony’s next hardware push, a dynamic shattered.io has followed in coverage of Sony and Microsoft’s next-generation hardware timelines.
| Publisher | Structural approach | Notable characteristic |
|---|---|---|
| Xbox (post-reset) | Four large publishing umbrellas (Activision, Bethesda, King, Playground/Turn 10) | Consolidated from separately run studios since the 2023 Activision Blizzard deal |
| PlayStation Studios | Federation of independently branded studios under one label | Naughty Dog, Insomniac, and Guerrilla retain distinct identities |
| Nintendo | Tightly held in-house development | Rarely absorbs outside studios at comparable scale |
| Activision Blizzard King (pre-2023, standalone) | Large publishing umbrellas overseeing multiple internal teams | The template Xbox’s new structure now mirrors |
What the Market Actually Knows, and What It Doesn’t
It would be easy to assume a restructuring this size moved Microsoft’s stock, shifted Game Pass subscriber counts, or triggered a wave of formal sell-side analyst notes specifically about the 268 cuts. As of this writing, none of that is confirmed in available reporting. Microsoft does not break out Xbox headcount, Game Pass subscriber totals, or divisional profitability with enough granularity in its public filings to isolate the financial effect of a single 268-person reduction inside a company with well over 200,000 total employees. Coverage of the September 22 memo, including reporting from Engadget, Kotaku, and Business Insider, documents the organizational changes in detail but does not report a specific stock-price move or a named analyst estimate tied directly to this announcement.
That absence of data is itself informative. It suggests Wall Street is treating the September cuts as the continuation of a plan it already priced in back in July, rather than as new information. Shattered.io’s earlier reporting on Xbox Game Pass’s business trajectory found revenue pressure well before this latest restructuring, which is the more useful lens for judging whether consolidation is working: not a single day’s stock move, but whether Game Pass subscriptions and revenue stabilize over the next two to three quarters as the four-umbrella structure beds in.
The Ninja Theory Question Nobody Has Confirmed
Some coverage of the September 22 announcement has raised the possibility that Ninja Theory, the Hellblade developer, could be among the studios most affected by the latest round, with a handful of outlets floating potential closure. That claim has not been confirmed by Xbox, and Booty’s memo does not name Ninja Theory specifically among the studios being folded into new umbrellas. Readers should treat any closure claim as unverified until Xbox or Ninja Theory itself makes a direct statement. What is confirmed is that “other first-party studios” beyond Halo Studios were affected by the 268 role eliminations, without Xbox publicly listing which teams beyond the ones named in the memo took the hit.
The Four-Year Arc Since the Activision Blizzard Deal
Context matters here because September 22 isn’t an isolated event. Microsoft closed its roughly $69 billion acquisition of Activision Blizzard in October 2023 after a prolonged regulatory fight, inheriting Activision, Blizzard, King, and their combined workforce in one of the largest acquisitions in tech history. What followed was three years of studio closures, layoffs, and now this consolidation, all aimed at digesting an acquisition that dramatically expanded Xbox’s headcount almost overnight. The 3,200-job plan Sharma announced in July 2026, and the 268-role follow-up Booty announced in September, are best understood as Microsoft still working through the integration costs of a deal it closed nearly three years earlier, not as a sudden new crisis.
Shattered.io has tracked several chapters of that integration as they happened, including how union-covered workers factor into these rounds of cuts and the mechanics of the six-into-four studio merger itself. Read together, the pattern is a company that bought its way into becoming one of the largest game publishers in the world, then spent years afterward figuring out how to actually run what it bought.
What This Means for Players Right Now
None of the studios named in the September 22 memo have had a shipping or in-development game cancelled as a direct result of the reorganization. Grounded, the new Fallout project, Forza, and Fable are all described in the reporting as continuing under their new reporting lines rather than being paused or restarted. The practical change for players, at least in the near term, is upstream of anything visible in a game itself: it’s about which publishing umbrella approves budgets, marketing, and release timing, not which engineers are writing code day to day. That could shift if the remaining roughly 1,332 roles implied by Sharma’s July target land inside a specific studio still working on an unannounced project, but nothing in the current reporting points to a specific title being pulled.
Five Things to Watch as the Reset Enters Its Final Quarter
- The remaining balance of the 3,200-job plan. If Xbox holds to Sharma’s July figure, expect one or more additional announcements before fiscal 2027 closes to account for the roughly 1,332 roles not yet disclosed.
- Confirmation, one way or another, on Ninja Theory’s status. The unconfirmed closure reports are likely to either get an official denial or a formal announcement rather than staying ambiguous for long.
- A public roadmap for the next Halo game under Activision’s new team. Expect Xbox to use a major showcase, rather than a memo, to reintroduce the franchise under its new management.
- Game Pass revenue and subscriber commentary at Microsoft’s next earnings call. That’s the first place a genuine financial verdict on the reset is likely to surface, given the lack of granular Xbox-specific disclosures so far.
- Whether the four-umbrella model spreads further. If Activision, Bethesda, King, and the merged Playground/Turn 10 studio prove easier to manage than the prior structure, expect Microsoft to describe this as the permanent shape of Xbox Game Studios rather than a temporary fix.
Frequently Asked Questions
How many people has Xbox laid off in the 2026 restructuring?
Microsoft Gaming CEO Asha Sharma announced on July 6, 2026, a plan to reduce the Xbox workforce by approximately 3,200 roles over fiscal year 2027, with about 1,600 eliminations confirmed that day. On September 22, 2026, Xbox announced an additional 268 role eliminations across Halo Studios, other first-party studios, and the XGS management and central-functions layer.
Who is developing the next Halo game now?
A newly formed team inside Activision now owns development of the next Halo game, following the September 22, 2026 restructuring memo from Xbox Game Studios executive vice president Matt Booty. Specific release details have not been announced.
What happened to Obsidian, Rare, and World’s Edge?
Obsidian now reports under Bethesda while continuing work on Grounded and a new Fallout project. Rare and World’s Edge now report under Activision, alongside the new Halo development team.
Are Playground Games and Turn 10 the same studio now?
Yes. As part of the September 22, 2026 announcement, Playground Games and Turn 10 are being combined into a single studio organized around the Forza and Fable franchises.
Is Ninja Theory closing?
That has not been confirmed. Some reports have floated the possibility of a Ninja Theory closure in connection with the September 2026 cuts, but Xbox’s own memo does not name Ninja Theory specifically, and no official closure has been announced as of this writing.
Why does Xbox say it’s restructuring instead of just cutting jobs?
According to Matt Booty’s September memo, the goal is to operate fewer business units, align teams that already work closely together, and focus publishing expertise, rather than reduce headcount for its own sake. The restructuring reorganizes reporting lines between studios in addition to eliminating roles.
How does Xbox’s new studio structure compare to PlayStation’s?
PlayStation Studios has historically kept its internal teams, such as Naughty Dog and Insomniac, operating as separately branded studios under one publishing label. Xbox’s post-reset structure consolidates more studios under fewer, larger umbrellas, a model closer to how Activision Blizzard King operated before Microsoft acquired it in 2023.
When will Xbox’s restructuring be finished?
Booty said the September 22 cuts bring Xbox roughly three-quarters of the way through the restructuring Sharma announced in July 2026. Based on the 3,200-role target for fiscal year 2027, further announcements are likely before the fiscal year closes, though Xbox has not published an exact completion date.




