For four years, SteamOS was effectively a single-device operating system. If you wanted Valve’s slick, console-like Linux gaming platform, you bought a Steam Deck – and that was the only hardware it officially ran on. That era ended in June 2026. With the stable release of SteamOS 3.8, Valve shipped the broadest wave of third-party hardware support in the platform’s history, bringing its Arch Linux–based OS to the ASUS ROG Ally line, Lenovo’s Legion Go family, the MSI Claw, and a long tail of niche AMD handhelds. A companion beta even added the platform’s first-ever support for Intel silicon.
The move turns a Steam Deck exclusive into a genuine cross-device platform – and it lands SteamOS squarely on the same handhelds that ship with Windows 11. For the first time, buyers of a $999 ROG Ally X or an $1,199 SteamOS-configured Legion Go 2 have a real, officially blessed choice of operating system on the same silicon. This is a platform war, and in mid-2026 it is being fought one handheld at a time. Here is what SteamOS 3.8 actually changed, how it stacks up against Windows 11 on identical hardware, and why Valve is suddenly so eager to give its software away to its competitors’ devices.
SteamOS 3.8 Breaks the Steam Deck Monopoly
Valve pushed SteamOS 3.8 to the stable channel in mid-June 2026, roughly a week after the company began shipping its living-room Steam Machine. On paper, 3.8 reads like a routine platform update: it moves to the Linux 6.16 kernel, upgrades the desktop to KDE Plasma 6.4.3 (from 6.2.5) with Wayland now the default session, and ships new AMD graphics drivers with a fresh Mesa stack, according to release coverage from GamingOnLinux.
Bury the changelog a little deeper, though, and the strategic shift becomes obvious. SteamOS 3.8 adds initial support for the Steam Machine, expanded support for the OneXPlayer X1 and Legion Go 2, and – crucially – the underpinnings for Intel-based handhelds. Valve also slashed controller input latency from a reported 5–8 milliseconds down to a range of 100–500 microseconds, fixed GPU hangs on AMD “Phoenix” APU devices, improved motion controls for handhelds using the BMI260 inertial sensor, and hardened SD-card reliability across the board. Those are not Steam Deck fixes. They are the plumbing required to make SteamOS behave well on hardware Valve does not manufacture.
Point releases that followed within days went further, adding SD-card reliability fixes for the ROG Xbox Ally, Legion Go 1, Legion Go S, Legion Go 2 and MSI Claw; preliminary battery charge-limiting on the Legion Go family; and controller, TDP-control and speaker-audio support for the ROG Xbox Ally series. Valve even added a mechanism for third-party devices to trigger the SteamOS boot menu through an EFI variable – a small change that quietly makes non-Valve hardware first-class citizens on the platform.
Which Handhelds Now Run SteamOS 3.8
The headline is scope. As reported across the SteamOS 3.8 rollout, the release covers the Asus ROG Ally line, the Lenovo Legion Go family, the MSI Claw, and a long list of smaller AMD handhelds from OneXPlayer, GPD, Anbernic and OrangePi. That is comfortably more than six distinct handheld families where SteamOS is now a viable daily driver – a dramatic expansion from the single Steam Deck it shipped on in 2022.
Not every device is treated equally, however. Valve draws a clear line between hardware that carries its official “Powered by SteamOS” badge and hardware that merely receives what the company calls “enhanced support.” The table below summarizes where the major 2026 handhelds sit.
| Handheld | Processor class | SteamOS 3.8 status | Notes |
|---|---|---|---|
| Steam Deck (LCD / OLED) | AMD Zen 2 + RDNA 2 | Official – Powered by SteamOS | Reference device; full guarantee |
| Steam Machine | AMD Zen 4 + RDNA 3 | Official – Powered by SteamOS | Living-room console PC, ships with SteamOS |
| Lenovo Legion Go S | AMD Ryzen Z1/Z2 class | Official – Powered by SteamOS | First third-party device to earn the badge |
| ASUS ROG Ally / Ally X | AMD Ryzen Z1 / Z2 Extreme | Enhanced support | Runs SteamOS; no full guarantee |
| ASUS ROG Xbox Ally / Ally X | AMD Ryzen Z2 A / Z2 Extreme | Enhanced support | Controller, TDP and audio fixes added |
| Lenovo Legion Go (1) / Go 2 | AMD Ryzen Z1 / Z2 Extreme | Enhanced support | Charge-limiting and SD-card fixes |
| MSI Claw (A1M / 7 AI+ / 8 AI+) | Intel Core Ultra / Arc | Enhanced support (beta) | First Intel handhelds SteamOS supports |
| OneXPlayer X1, GPD, Anbernic, OrangePi | Various AMD APUs | Enhanced support | Niche AMD handhelds; community-tested |
The practical takeaway: if you own a Steam Deck, a Steam Machine or a Legion Go S, SteamOS is a fully supported product. If you own a ROG Ally, a Legion Go 2 or an MSI Claw, SteamOS will install and run – but you are trusting a rapidly maturing “enhanced support” tier rather than a Valve warranty. For a deeper look at how the underlying OS compares to community alternatives, see our breakdown of Bazzite vs SteamOS.
Intel Arrives: SteamOS Reaches the MSI Claw and Arc
The single most surprising line in the 3.8 cycle is that SteamOS is no longer AMD-only. With the SteamOS 3.8.7 beta on June 12, 2026, Valve added its first official support for Intel-based handhelds, covering the original Core Ultra–based MSI Claw A1M, the Lunar Lake–powered Claw 7 AI+ and Claw 8 AI+ (both A2VM), and the AMD-based Claw A8 (BZ2EM). Coverage from TechTimes noted that community testing confirmed the desktop Intel Arc B580 GPU also boots SteamOS in the same window.
This matters because Intel’s Arc-based handhelds have, until now, been locked to Windows. The MSI Claw 8 AI+ pairs an Intel Lunar Lake chip with Arc graphics, an 8-inch 1920×1200 120 Hz display, up to 32 GB of LPDDR5X, a 1 TB SSD and an 80 Wh battery – capable hardware that has historically been hamstrung by Windows’ handheld overhead. Adding the Claw to the SteamOS roster removes the last “you must run Windows” argument for an entire class of Intel devices, as outlined by GamingOnLinux and TweakTown.
The same beta introduced preliminary HDMI Variable Refresh Rate (VRR) support for devices with native HDMI output – useful primarily for the Steam Machine and docked handhelds plugged into modern TVs – although Valve flagged a Gamescope-specific issue where VRR could flicker on FreeSync displays with HDR enabled, per TechPowerUp. It is early, but the direction is unmistakable: SteamOS is becoming hardware-agnostic.
“Powered by SteamOS” vs “Enhanced Support”: What the Badge Means
The official tier
“Powered by SteamOS” is a certification, not a marketing slogan. Devices in this tier – the Steam Deck, Steam Machine and Legion Go S – ship or are validated to ship with SteamOS pre-installed, receive firmware and driver support tuned by Valve, and get the full suspend/resume, TDP and controller experience that made the Steam Deck feel console-like. If a “Powered by SteamOS” device breaks after an update, that is Valve’s problem to fix.
The enhanced-support tier
“Enhanced support” is Valve’s careful way of saying “this works, but you’re on the frontier.” A ROG Ally X or MSI Claw running SteamOS gets deliberate compatibility work – the controller maps correctly, the power controls function, the speakers output audio – but Valve stops short of a full guarantee. Features can regress between builds, and some device-specific quirks (fingerprint readers, certain fan curves, secondary displays) may lag. For enthusiasts, that trade is usually worth it. For a mainstream buyer who wants a device that “just works,” the distinction is the whole ballgame.
SteamOS vs Windows 11: The Performance Case
The reason enthusiasts flash SteamOS onto Windows handhelds is not ideology – it is frames per second and battery life. Because SteamOS runs a lightweight Gamescope compositor instead of the full Windows desktop, it carries far less background overhead, and independent testing has repeatedly shown it pulling ahead on the exact same silicon.
The most detailed public data set comes from Boiling Steam, which benchmarked a Lenovo Legion Go S under Windows 11 and SteamOS at identical settings. The results below are striking – SteamOS won all but one game, occasionally by enormous margins.
| Game | Windows 11 (fps) | SteamOS (fps) | Difference |
|---|---|---|---|
| Returnal | 18 | 33 | +83% |
| Horizon Zero Dawn | 20 | 35 | +75% |
| Forza Horizon 5 | 42 | 70 | +67% |
| Far Cry 6 | 45 | 62 | +38% |
| Red Dead Redemption 2 | 41 | 56 | +37% |
| Cyberpunk 2077 | 46 | 59 | +28% |
| Guardians of the Galaxy | 42 | 52 | +24% |
| Shadow of the Tomb Raider | 33 | 39 | +18% |
| The Witcher 3 | 66 | 76 | +15% |
| Doom Eternal | 66 | 75 | +14% |
| Helldivers 2 | 65 | 70 | +8% |
| Marvel’s Spider-Man 2 | 64 | 63 | −2% |
The pattern holds on newer hardware. Windows Central’s testing of the ROG Xbox Ally X found that swapping from Windows 11 to SteamOS increased frame rates by as much as 32%, alongside better frame-time stability, faster sleep and resume, and lower idle power draw. Notebookcheck’s Legion Go S review reached the same conclusion in its headline: the handheld is “much faster thanks to SteamOS.” Boiling Steam pegs the battery benefit at roughly 20–30% longer runtime in demanding AAA titles – a meaningful difference when you are gaming away from a wall socket. It is worth noting these are largely single-device tests rather than an industry-wide average, but the direction of the results has been remarkably consistent across reviewers.
Why SteamOS Is Faster on the Same Silicon
None of this is magic, and it does not mean Linux is inherently faster than Windows at everything. The gains come from what SteamOS doesn’t do. Windows 11 is a general-purpose operating system running dozens of background services, telemetry, indexing, update daemons and a full compositing desktop – all of which consume CPU cycles, memory bandwidth and power that a handheld can ill afford. SteamOS strips that down to a purpose-built gaming shell.
- Gamescope compositor: SteamOS renders games through a micro-compositor designed for a single fullscreen app, eliminating desktop-compositor overhead and enabling clean frame pacing, integer scaling and per-game resolution.
- Aggressive power management: SteamOS dynamically scales CPU and GPU clocks to the workload rather than holding higher base clocks, which is the main driver of its battery advantage.
- Proton translation: Valve’s Proton layer runs Windows games on Linux via a tuned build of Wine plus DXVK and VKD3D, translating DirectX to Vulkan – often with less driver overhead than native DirectX on Windows.
- A slim memory footprint: With no full Windows desktop resident, more of the handheld’s shared memory stays available for the game itself.
The security angle: an immutable, locked-down OS
There is a dimension gaming outlets rarely mention that matters a great deal on a device you carry everywhere: SteamOS is an immutable operating system. Its root filesystem is read-only, and updates are delivered as atomic A/B images rather than piecemeal package installs. If an update fails or misbehaves, the device rolls back to the previous known-good image instead of landing in a half-patched state. That design dramatically shrinks the attack surface, prevents casual tampering with system files, and makes malware persistence far harder than on a conventional read-write Windows install. For a platform that Valve wants millions of non-technical users to trust with their game libraries and payment credentials, the locked-down architecture is a quiet but real advantage – and it is the same atomic-update philosophy behind community distributions we cover in Bazzite vs SteamOS.
The Catch: Anti-Cheat and Proton Compatibility
If SteamOS were strictly better, no one would run Windows on a handheld. It isn’t, and the reason is compatibility – specifically, kernel-level anti-cheat. The overwhelming majority of the top 1,000 Steam games now carry a “Playable” or “Great” rating on the community-run ProtonDB compatibility database, and for single-player and most co-op titles, Proton is close to seamless. The problem is a specific, high-value category: competitive live-service shooters.
Several of the most-played games on earth still refuse to launch on Linux because their kernel-level anti-cheat systems are not enabled for Proton. Fortnite (Easy Anti-Cheat), Valorant and League of Legends (Riot Vanguard), and Destiny 2 (BattlEye) are the marquee examples. If your library is built around those titles, Windows 11 remains the safer choice, full stop. Technologies like Easy Anti-Cheat and BattlEye can be enabled for Proton – many games already do – but the decision sits with each publisher, and the biggest holdouts have so far declined. That publisher choice, more than any technical limitation, is the last real moat protecting Windows on handhelds.
Microsoft’s Answer: The Xbox Full-Screen Experience
Microsoft is not standing still. Its response to SteamOS is the Xbox Full-Screen Experience – a mode that boots a Windows 11 handheld straight into a controller-friendly, console-like Xbox interface while suspending the standard Windows desktop shell. Redmond debuted it first on the ASUS ROG Xbox Ally and Ally X, then made it generally available across Windows 11 gaming handhelds, and has since extended it to ordinary Windows 11 desktops and laptops, according to PCWorld.
The pitch is efficiency. By minimizing background Windows processes, the full-screen mode reportedly frees up more than 2 GB of memory back to games, narrowing SteamOS’s footprint advantage. It is a genuinely smart stopgap – and it validates Valve’s entire thesis, because Microsoft is now openly optimizing Windows to feel more like SteamOS. But it is also, fundamentally, a mask over a general-purpose OS. As critics have pointed out, the Xbox Full-Screen Experience is an overlay layered on top of Windows, not a purpose-built operating system; it trims the fat, but the full Windows kernel, services and update machinery are still underneath. That architectural difference is exactly why independent benchmarks continue to favor SteamOS on efficiency even after the full-screen mode ships.
SteamOS vs Windows 11 on Handhelds: Feature Comparison
The two platforms optimize for opposite goals. Windows 11 is a do-everything OS that also plays games; SteamOS is a play-games OS that can also do a few other things. The table below lays out where each wins in 2026.
| Dimension | SteamOS 3.8 | Windows 11 (with Xbox Full-Screen) |
|---|---|---|
| License cost | Free | Bundled in device price (Windows license) |
| Frame rate (same hardware) | Typically 8–32% higher | Baseline |
| Battery efficiency | ~20–30% longer in demanding games | Baseline |
| Memory footprint | Minimal (Gamescope shell) | Higher; ~2 GB freed in full-screen mode |
| Game compatibility | Most of the catalog via Proton | Near-universal (native) |
| Kernel anti-cheat shooters | Many blocked (Fortnite, Valorant, Destiny 2) | Fully supported |
| Suspend / resume | Console-grade, fast | Improving, historically weaker |
| Desktop / productivity | Limited (KDE desktop mode) | Full desktop OS |
| System architecture | Immutable, atomic updates | Traditional read-write install |
If you want the deeper hardware picture on the two devices at the center of this fight, our ROG Xbox Ally X vs Legion Go 2 and Steam Deck vs ROG Ally comparisons break down the silicon, displays and prices in detail.
Why Valve Is Doing This: The Platform Play
Giving your operating system away, for free, to devices made by ASUS, Lenovo and MSI looks like charity until you remember how Valve makes money. Valve does not need to sell hardware to win; it needs people to buy games on Steam, where it takes a cut of every transaction. Every ROG Ally or MSI Claw that boots into SteamOS instead of Windows is a device pointed straight at the Steam Store, with Steam’s payment system, Steam’s library and Steam’s recommendations front and center – and with Microsoft’s storefront nowhere in sight.
There is a defensive logic, too. For two decades, Valve’s business has depended on Windows as its primary distribution platform – a platform owned by a company that also runs the competing Xbox ecosystem and the Microsoft Store. SteamOS is Valve’s insurance policy: the more of the PC gaming world that can run on an OS Valve controls, the less leverage Microsoft holds over Steam’s future. Expanding SteamOS to third-party handhelds turns that insurance policy into an active offensive. It is the same strategic thinking behind Valve’s broader 2026 hardware push, from the Steam Machine to the Steam Frame VR headset – all of which run SteamOS and all of which funnel back to the store.
A Short History of SteamOS: From Steam Machines to Everywhere
To understand why 2026 matters, it helps to remember that Valve has tried this before – and failed badly. The current expansion is the third act of a decade-long story, and the earlier acts were not kind to Valve.
| Release | Timeframe | Base | Significance |
|---|---|---|---|
| SteamOS 1.0 | 2013–2014 | Debian | First release; built for the Steam Machine concept |
| Steam Machines | November 2015 | — | Third-party living-room PCs; a commercial flop |
| SteamOS 3.0 | February 2022 | Arch | Ground-up rebuild; launched on the Steam Deck |
| SteamOS 3.5 | Late 2023 | Arch | Steam Deck OLED; HDR and color-management work |
| SteamOS 3.7 | 2025 | Arch | First official third-party device (Legion Go S) |
| SteamOS 3.8 | June 2026 | Arch | Steam Machine, broad handheld wave, Intel support |
The original SteamOS and its Steam Machines, launched in 2015, were a disaster: a fragmented lineup of Linux boxes with poor game compatibility (this was years before Proton) and confusing pricing that left them dead on arrival. What changed everything was the Steam Deck in February 2022 and, underneath it, the Proton compatibility layer that finally made the Windows game catalog run acceptably on Linux. SteamOS 3.8 is the moment Valve takes the hard-won lessons of the Deck and pushes them back out onto the very kind of third-party hardware that humiliated the company a decade ago – this time with Proton, a proven UX, and a real installed base behind it. You can read the full backstory on Valve’s own SteamOS history.
Market Impact: The Handheld OS War Is Now Real
Until 2026, the handheld PC market had a single default operating system: Windows 11. Every ROG Ally, Legion Go and MSI Claw shipped with it, warts and all, because there was no alternative that ran the Windows catalog and worked out of the box. SteamOS 3.8 ends that monopoly. For the first time, a manufacturer can ship a mainstream handheld with a non-Microsoft OS and point to independent benchmarks showing it runs games faster and lasts longer on a charge.
Lenovo has already moved: the Legion Go 2 is available in a SteamOS configuration starting at $1,199, and the Legion Go S became the first non-Valve device to earn the “Powered by SteamOS” badge. That is a hardware giant publicly betting that some buyers will pay for a Windows-free handheld. The pressure this puts on Microsoft is not hypothetical – the Xbox Full-Screen Experience exists precisely because Redmond can see the same benchmarks everyone else can. The handheld market’s price ceiling, meanwhile, keeps climbing amid the 2026 memory crunch that has reshaped console economics, a trend we tracked in our report on the PS5 price surge and sales crash. In a market where a flagship handheld now costs as much as a gaming laptop, a free OS that squeezes 20–30% more battery out of the hardware is a real competitive weapon.
5 Predictions for SteamOS and Handheld Gaming
- More handhelds will ship with SteamOS pre-installed. Following Lenovo’s lead with the Legion Go S and Go 2, expect at least one more major OEM to offer a factory SteamOS SKU before the end of 2026, moving devices out of the “enhanced support” gray zone and into official certification.
- Anti-cheat becomes the decisive battleground. The single change that would most threaten Windows’ last advantage is a major live-service publisher – Epic, Riot or Bungie – enabling Proton support. Watch for mounting pressure on Easy Anti-Cheat and BattlEye holdouts, and expect at least one high-profile title to flip.
- Microsoft doubles down on the Xbox Full-Screen Experience. Redmond will keep trimming Windows overhead and may eventually ship a stripped “handheld mode” that boots without the full desktop, chasing the efficiency gap rather than conceding it.
- Intel support graduates from beta to a real market. With the MSI Claw line now booting SteamOS, Intel-based handhelds get a genuine second life. Expect Valve to promote Intel devices from beta enhanced-support toward parity through the 3.8 point releases.
- The living room becomes the next front. With the Steam Machine and HDMI VRR support, SteamOS is no longer just a handheld OS. Valve’s endgame is a SteamOS that spans your pocket, your desk and your TV – one account, one library, three form factors.
How to Try SteamOS on Your Handheld Today
If you own a supported device and want to experiment, Valve distributes an official SteamOS recovery image you can flash to a USB drive. On officially supported hardware the process is straightforward; on “enhanced support” devices like the ROG Ally or MSI Claw, expect to do some troubleshooting, and always back up your Windows install first in case you want to return to it. Dual-booting is possible but fiddly, so many users keep a spare drive or a separate device for testing.
# Installing SteamOS on a supported handheld (high level)
# 1. Download the official SteamOS recovery image from Valve:
# https://store.steampowered.com/steamos/
# 2. Write the image to a USB drive.
# Use Rufus (Windows) or Balena Etcher (macOS/Linux).
# Flashing erases the USB drive.
# 3. Boot the handheld from USB.
# On most devices: hold Volume-Down while pressing Power.
# 4. Choose "Reimage" to install SteamOS to internal storage.
# WARNING: this wipes the internal drive, including Windows.
# 5. After first boot, pull the latest update from your channel:
steamos-update now
For non-Valve handhelds that are not yet officially supported, a community distribution such as Bazzite – a Fedora-based, SteamOS-like OS built for broad handheld compatibility – is often the smoother path. We compare the two in depth in Bazzite vs SteamOS. Whatever route you take, treat “enhanced support” as exactly what Valve calls it: promising, improving, but not yet a guarantee.
The Bottom Line
SteamOS 3.8 is the most consequential SteamOS release since the Steam Deck launched – not because of its kernel bump or its new Plasma desktop, but because it finally frees the platform from a single piece of hardware. Valve now has a free, fast, secure, immutable gaming OS running on more than six handheld families, including Intel’s, with independent benchmarks showing it beats Windows 11 on frame rate and battery on identical silicon. Windows still wins on raw compatibility and remains the only option for kernel-anti-cheat shooters, and Microsoft’s Xbox Full-Screen Experience is a credible counter-punch. But the fact that Redmond is now optimizing Windows to feel more like SteamOS tells you who set the agenda. The handheld OS war is no longer a thought experiment – as of mid-2026, it is the defining story of PC gaming hardware.
Related Coverage
- Bazzite vs SteamOS: NVIDIA & 20+ Handhelds [2026]
- Steam Machine Hits $1,049: 6x Steam Deck Power [2026]
- ROG Xbox Ally X vs Legion Go 2: $999 vs $1,349 [2026]
- Steam Deck vs ROG Ally: $789 OLED vs $999 120Hz [2026]
- Steam Frame: Valve’s 16GB SteamOS VR Headset [2026]
- Steam Deck vs Switch 2: $789 vs $449.99 [2026]
- PS5 Sales Crash 58% as Console Prices Surge [2026]
- More gaming hardware and platform coverage
Frequently Asked Questions
Can I install SteamOS 3.8 on my ROG Ally or MSI Claw?
Yes. As of the SteamOS 3.8 cycle, the ROG Ally line and the Intel-based MSI Claw both fall under Valve’s “enhanced support” tier – SteamOS installs and runs, with correct controller, TDP and audio support. It is not officially certified like the Steam Deck or Legion Go S, so expect occasional rough edges and back up your Windows install before flashing.
Is SteamOS really faster than Windows 11 on the same handheld?
In independent testing, usually yes. Boiling Steam’s Legion Go S benchmarks showed SteamOS ahead in 11 of 12 games – from +8% in Helldivers 2 to +83% in Returnal – and Windows Central found up to a 32% uplift on the ROG Xbox Ally X. The gains come from SteamOS’s lighter background overhead, not from Linux being magically faster. Results vary by game and device.
What games don’t work on SteamOS?
The main gap is competitive shooters with kernel-level anti-cheat that publishers have not enabled for Proton. That includes Fortnite, Valorant, League of Legends and Destiny 2. Most single-player and co-op games run well through Proton – the community-run ProtonDB database rates the large majority of the top Steam titles as “Playable” or “Great.”
What is the difference between “Powered by SteamOS” and “enhanced support”?
“Powered by SteamOS” is Valve’s official certification, currently held by the Steam Deck, Steam Machine and Legion Go S – these ship or validate to ship with SteamOS and get a full support guarantee. “Enhanced support” devices, like the ROG Ally and MSI Claw, run SteamOS with deliberate compatibility work but without a guarantee that every feature will keep working across updates.
Does SteamOS support Intel handhelds now?
Yes, for the first time. The SteamOS 3.8.7 beta on June 12, 2026 added support for Intel-based MSI Claw handhelds – the Core Ultra Claw A1M and the Lunar Lake Claw 7 AI+ and Claw 8 AI+ – along with the AMD Claw A8. Community testers also confirmed the desktop Intel Arc B580 GPU boots SteamOS. Intel support is early but real.
How is Microsoft responding to SteamOS on handhelds?
With the Xbox Full-Screen Experience, which boots Windows 11 into a console-like Xbox interface and suspends the standard desktop to free up memory – reportedly more than 2 GB. It launched first on the ROG Xbox Ally and is now available across Windows 11 handhelds and PCs. It narrows the gap but remains an overlay on top of Windows rather than a purpose-built OS.
Is SteamOS free?
Yes. SteamOS is free to download and install from Valve, and there is no license fee. Valve’s business model relies on game sales through the Steam Store rather than on charging for the operating system, which is a big part of why the company is happy to see SteamOS spread to competitors’ hardware.
Should I switch from Windows 11 to SteamOS?
If your library is mostly single-player and co-op games and you value battery life and a console-like experience, SteamOS is an easy recommendation on supported hardware. If you play competitive shooters with kernel-level anti-cheat, or you rely on your handheld as a full Windows PC for work, stick with Windows 11 – or keep a dual-boot setup so you can have both.




