Eversoul does not use a hard-pity countdown like most gacha games. There is no clean “guaranteed at pull 90” promise printed on the banner screen. Instead, Kakao Games built a mileage system that caps out at 300 rolls, and the character you actually want on a Pickup banner lands at a published 1.6% rate per pull. Run the math and the worst-case cost to lock in one specific limited Soul comes out to roughly $678 at official Apple App Store pricing. The expected cost, if you get average luck, is closer to $141 if you buy in ten-pull batches.
That’s the short answer. The rest of this piece shows the work: the published drop rates, the currency math, a full probability table, and the worked expected-value calculation behind those two numbers. Every rate below comes from Eversoul’s own summon-rate disclosures as reproduced by Prydwen Institute’s beginner guide and the Korean-language namu.wiki summon page, cross-checked against the official Apple App Store pricing page for the Everstone currency.
What “Pity” Actually Means in Eversoul
Most gacha games anchor their fairness pitch to a single number: pull enough times and the game hands you the top-rarity unit no matter what. Genshin Impact does it at pull 90. Honkai: Star Rail does it at pull 90 too. Eversoul splits the idea into two separate systems, and reading them as one mechanic is where most players get confused.
The first system covers Normal Summons. Pull on a standard banner and the game guarantees an Epic-rarity Soul (the game’s top standard tier) within 30 pulls, with the counter resetting the moment you land one early. That part works close to the pity system you already know from other games.
The second system, Pickup Summon, is where things diverge. There is no 30-pull Epic guarantee on Pickup banners at all, according to Prydwen Institute’s beginner guide. In its place sits a mileage ladder that runs up to 300 rolls, dispensing free pulls and extra copies of the featured Soul at set checkpoints, with a guaranteed copy of the featured character awarded every 100 mileage points past the initial threshold. Miss every 1.6% roll along the way and the mileage ladder is what eventually closes the gap, not a flat pull-count guarantee.
The Real Epic Drop Rate: 4% Total, 1.6% Featured
Every pull in Eversoul, on either banner type, carries a flat 4% chance of producing an Epic-rarity Soul. That number does not climb as you pull more, unlike the soft-pity curves found in games covered in our breakdown of how gacha drop rates get calculated. Eversoul’s odds stay fixed at 4% on every single roll until either the 30-pull Normal Summon guarantee or the 300-roll Pickup mileage cap kicks in.
What happens inside that 4% is the part that matters for anyone chasing a specific character. On a Pickup banner, the 4% Epic pool splits unevenly: 1.6% of all pulls produce the featured Soul, and 2.4% produce an off-banner Epic instead. Namu.wiki’s summon-rate page and Prydwen’s guide both report the identical split, which rules out a translation error or an outdated patch note.
Do the conditional math and the featured character makes up 40% of every Epic you pull (1.6 divided by 4). The other 60% land on a Soul you didn’t ask for. That is a meaningfully worse split than the 50/50 coin-flip mechanic running in Genshin Impact and Honkai: Star Rail, where losing a 50/50 at least guarantees the next 5-star is the one you wanted. Eversoul offers no such backstop pull by pull. The only backstop is the mileage ladder, and it takes far more rolls to reach.
Normal Summon vs. Pickup Summon: Which Banner Actually Helps You
New players often assume the cheaper, pity-backed Normal Summon is the smarter route to a specific character. It isn’t, and the reason comes down to randomness within randomness. Normal Summon guarantees an Epic by pull 30, but that Epic can be any of the game’s roughly two dozen standard-pool Souls. There’s no featured-character boost on that banner at all. If the Soul you want isn’t in general circulation yet, pulling on Normal Summon does nothing to get you closer to it.
Pickup Summon is the only banner that moves you toward a named, featured Soul, because it’s the only one carrying that 1.6% dedicated rate. The tradeoff is the missing 30-pull pity. You can, in theory, pull 50 or 60 times on a Pickup banner and walk away with nothing but off-banner Epics, something that can’t happen on Normal Summon once you clear 30 pulls. The mileage system exists specifically to put a ceiling on that bad-luck scenario, and understanding where that ceiling sits is the whole point of the table below.
The Eversoul Pity and Mileage Cost Table
Here’s the core reference table. It shows the cumulative probability of having pulled the featured Soul by a given pull count, assuming independent 1.6%-per-pull odds with no mileage bonus applied early, plus the Everstone and dollar cost of reaching that pull count using the most currency-efficient mix of ten-pulls and singles. The 300-pull row is the official mileage cap, where Eversoul’s own system guarantees the featured Soul regardless of luck.
| Pulls reached | Cumulative chance of the featured Soul | Everstones spent | Cost at official App Store rate |
|---|---|---|---|
| 40 pulls (4 ten-pulls) | ~47.5% | 8,400 | ~$90 |
| 63 pulls (statistical average) | ~63.5% | 13,320 | ~$143 |
| 90 pulls (9 ten-pulls) | ~76.6% | 18,900 | ~$203 |
| 140 pulls | ~89.5% | 29,400 | ~$316 |
| 190 pulls | ~95.3% | 39,900 | ~$429 |
| 290 pulls | ~99.1% | 60,900 | ~$655 |
| 300 pulls (mileage cap, guaranteed) | 100% | 63,000 | ~$678 |
Two numbers stand out. First, the “average” case at 63 pulls isn’t cheap: roughly $143 for a coin-flip-adjusted shot at the one character you’re after. Second, the gap between the 90%-confidence point (140 pulls, about $316) and full certainty (300 pulls, about $678) is enormous, more than double. That gap is the direct cost of Eversoul’s missing 50/50 insurance. In games with a true 50/50 and a guaranteed-next-5-star rule, the worst-case cost sits much closer to the expected cost, since a single loss triggers an automatic win on the following top-rarity pull.
Expected Value Math: What a Pull Really Costs, Step by Step
Here’s the full calculation, using only the published rates above, so you can check it yourself or adapt it to your own banner timing.
- Step 1: find the per-pull odds. The featured Soul lands at 1.6% per pull on a Pickup banner, confirmed by both Prydwen Institute and namu.wiki’s summon tables.
- Step 2: find the expected number of pulls. For a flat-rate event, expected pulls equal 1 divided by the probability: 1 ÷ 0.016 = 62.5 pulls on average to land the featured Soul.
- Step 3: price a single pull. One Pickup pull costs 240 Everstones. A ten-pull costs 2,100 Everstones, a discount off the straight 2,400 you’d pay for ten singles.
- Step 4: convert Everstones to dollars. The official Apple App Store listing for Eversoul sells a 5,950 Everstone pack with a 1,488 bonus attached, 7,438 Everstones total, for $79.99. That works out to $0.01075 per Everstone.
- Step 5: price the ten-pull. 2,100 Everstones × $0.01075 = roughly $22.59 per ten-pull, or $2.26 per pull when bought this way.
- Step 6: multiply through. 62.5 expected pulls × $2.26 per pull (buying in ten-pull batches) = roughly $141 in expected spend to land the featured Soul, assuming average luck.
- Step 7: compare to the floor and ceiling. A lucky run (40 pulls) costs about $90. An unlucky run that burns the full mileage ladder (300 pulls) costs about $678. The spread between those two numbers, nearly 7.5x, tells you how much luck actually matters here.
None of these figures include whatever free Everstones you’d collect from daily logins, events, or the story campaign, which lowers real-world spend for anyone who isn’t buying every roll with cash. The math above isolates the pure cash cost so it’s comparable across games, the same approach we used in our gacha banner expected value breakdown.
Converting Everstones to Real Money: The Official Price Tag
Eversoul’s shop doesn’t sell a single “buy Everstones” menu at clean round numbers the way some competitors do. Several of its listed packages bundle Everstones with subscription perks or character fragments, which makes apples-to-apples pricing trickier to pin down. The cleanest, most direct reference point from the official US App Store listing is the large currency pack: 5,950 Everstones plus a 1,488 bonus, 7,438 total, for $79.99. Every dollar figure in this article derives from that single verified rate.
| Item | Everstone cost | USD cost (derived) |
|---|---|---|
| Single Pickup pull | 240 Everstones | ~$2.58 |
| Ten-pull (discounted) | 2,100 Everstones | ~$22.59 |
| Ten-pull (undiscounted reference) | 2,400 Everstones | ~$25.81 |
| Official currency pack (App Store) | 7,438 Everstones (5,950 + 1,488 bonus) | $79.99 (listed price) |
Smaller named packages on the App Store listing sell for $0.99, $3.99, $4.99, and similar figures, but those bundle Everstones with subscription days, tickets, or fodder characters rather than selling currency outright. They can be good value for a new account, yet they don’t translate cleanly into a per-Everstone rate, which is why the large currency pack above is the figure used throughout this piece.
Five Worked Examples With Real Numbers
Example 1: The lucky F2P player. You’ve saved 9,000 Everstones from daily logins and events, enough for 42 pulls with a bit left over. At 42 pulls, your cumulative shot at the featured Soul sits around 49%, essentially a coin flip, and it cost you zero dollars.
Example 2: The $20 top-up. You spend roughly $22.59 on one ten-pull. Your odds of hitting the featured Soul in that single batch are 1 − (0.984)^10 ≈ 15%. Most players in this bracket walk away empty-handed, which is the expected outcome at this spend level, not bad luck.
Example 3: The average spender. You budget for the statistical mean, 63 pulls, roughly $143. Your actual cumulative odds at that point are about 63.5%. That leaves better than a one-in-three chance you’ll still be empty-handed despite spending the “expected” amount, which is the nature of averages built on a skewed probability curve.
Example 4: The 90% confidence budget. You decide you want to be 90% sure before you stop. That requires roughly 140 pulls, about $316. Compare that to Honkai: Star Rail’s worst-case guaranteed cost of roughly $361, reported in our soft pity vs. hard pity math breakdown, and Eversoul’s 90%-confidence spend is actually a bit cheaper than a rival game’s absolute guarantee, even though Eversoul’s own guarantee costs far more.
Example 5: The completionist. You decide nothing short of certainty will do and ride the mileage ladder to its 300-pull cap. Total spend: roughly $678, and the mileage system also hands you bonus copies of the featured Soul and other rewards along the way, which is the one piece of value a pure probability table can’t price in.
Is Eversoul’s Gacha System Provably Fair?
“Provably fair” has a specific meaning in crypto and casino gaming: a cryptographic hash or seed lets a player verify, after the fact, that an outcome wasn’t altered. Eversoul, like nearly every mobile gacha game, does not publish that kind of cryptographic proof, and neither do Genshin Impact, Honkai: Star Rail, or Zenless Zone Zero, a point we cover in detail in our explainer on whether gacha RNG is provably fair. What Eversoul does instead is publish its stated rates, and regulators in parts of Asia now require exactly that.
South Korea’s amended Game Industry Promotion Act, which took effect in March 2024, requires publishers to disclose the probability of obtaining each item rarity from any paid randomized item. Kakao Games, Eversoul’s publisher, maintains a Korean-language probability disclosure page for exactly this reason, with a version dated as recently as January 2026, confirming the rates haven’t quietly drifted. That’s meaningfully different from the regulatory picture in the US and most of Europe, where loot-box-style mechanics are typically not classified as gambling and disclosure is voluntary. The UK’s Gambling Commission has repeatedly stated that loot boxes sit outside its statutory definition of gambling because the items won can’t be cashed back out for money.
Published rates aren’t the same as a cryptographic guarantee, but they’re independently checkable against patch notes and community trackers, and discrepancies tend to surface fast on forums like r/Eversoul. On that narrower definition, the numbers in this article hold up: the 1.6%, 4%, and 30-pull figures have been consistent across multiple independent sources for well over a year.
Myths vs. Facts About Eversoul’s Gacha
Myth: Eversoul has a 50/50 system like Genshin Impact. Fact: it doesn’t. The featured Soul sits at 1.6% and the off-banner pool at 2.4%, a 40/60 split, not a coin flip, and losing doesn’t guarantee a win on your next Epic.
Myth: The 30-pull pity applies to Pickup banners. Fact: the 30-pull Epic guarantee is exclusive to Normal Summon. Pickup banners run on the separate 300-roll mileage system instead.
Myth: Ten-pulls are just ten single pulls bundled together. Fact: a ten-pull costs 2,100 Everstones instead of 2,400, a built-in discount of roughly 12.5% that lowers the effective cost per pull from about $2.58 to about $2.26.
Myth: Spending the statistical average guarantees the character. Fact: spending the average of 63 pulls (about $143) only gets you to roughly 63.5% cumulative odds, not certainty. Averages describe the center of a distribution, not a floor.
Myth: There’s no way to know the real odds without datamining. Fact: Kakao Games publishes the rates directly, both through its Korean disclosure page and in-game summon detail screens, and third-party trackers like Prydwen Institute and namu.wiki simply reproduce those published numbers.
How Eversoul Compares to Other Gacha Pity Systems
The table below lines Eversoul up against two of the most-played gacha titles, using each game’s own published rates. The comparison makes clear why Eversoul’s worst-case cost runs so much higher than its peers: the missing 50/50-style insurance means bad luck isn’t capped nearly as tightly.
| Game | Top-rarity rate | Featured-unit mechanic | Guarantee structure |
|---|---|---|---|
| Eversoul (Pickup) | 4% Epic (1.6% featured, 2.4% off-banner) | 40/60 split, no loss-insurance | 300-roll mileage cap |
| Genshin Impact | 0.6% base 5-star | 50/50, loss guarantees next win | 90-pull hard pity |
| Honkai: Star Rail | 0.6% base 5-star | 50/50, loss guarantees next win | 90-pull hard pity |
Eversoul’s per-pull rate for a featured character, 1.6%, is actually higher than Genshin’s or Star Rail’s base 5-star rate of 0.6%. That sounds generous until the guarantee structures are compared. HoYoverse’s games cap the absolute worst case at 180 pulls because a single lost 50/50 locks in the next top-rarity pull as the featured one, a mechanic HoYoverse documented directly when it introduced the supplementary Capturing Radiance system in version 5.0. Eversoul has no equivalent loss-insurance, so its ceiling stretches all the way to the 300-pull mileage cap instead, which is why the dollar gap between the two systems’ worst cases is so wide despite Eversoul’s friendlier base rate.
Is Pulling on Eversoul Worth the Money?
That depends entirely on what outcome you’re willing to accept. If you’re fine with a roughly 50/50 shot, budgeting for around 40 pulls (about $90) is a reasonable, low-risk bet, and it matches what a free-to-play player can often save up through events alone. If you need near-certainty, the math gets considerably less friendly: pushing past 90% confidence means budgeting north of $300, and chasing the full guarantee means accepting a bill in the $650-$680 range.
The honest framing is that Eversoul rewards patience more than most gacha games. Because there’s no hard pity on Pickup banners, there’s no magic pull number where the game owes you anything short of the full 300-roll mileage cap. Free currency from events, login rewards, and story progression matters more here than in games where a guaranteed pull is always within sight. Players who save across multiple banners rather than spending the moment a character launches get meaningfully better value per dollar, simply because they’re not racing a limited-time banner window with cash alone.
Tips to Reduce Your Real-Money Cost
- Always pull in ten-pull batches when you have 2,100 Everstones available. The built-in discount versus ten singles adds up fast across a full mileage run.
- Track mileage progress before committing cash. Since the ladder runs to 300 rolls with bonuses along the way, knowing your current mileage tells you exactly how much further a guarantee actually is.
- Prioritize Normal Summon for roster-building, not Pickup. Since Normal Summon carries its own 30-pull Epic guarantee, it’s the more currency-efficient way to build general Epic depth, saving your Pickup currency specifically for characters you actually want featured.
- Watch for the larger currency pack specifically. At $79.99 for 7,438 Everstones, the effective per-Everstone rate on that pack is the lowest of the publicly listed options, which is why it’s the baseline used throughout this article.
- Compare banner timing against your mileage. If you’re sitting on partial mileage progress when a character you want is featured, finishing that ladder can cost less than starting fresh on a different banner later.
Frequently Asked Questions
Does Eversoul have a hard pity system?
Not in the traditional sense. Normal Summon guarantees an Epic Soul within 30 pulls, but Pickup Summon, where featured characters live, uses a 300-roll mileage ladder instead of a fixed pull-count guarantee.
What is the exact drop rate for a featured character in Eversoul?
1.6% per pull on a Pickup banner, out of a total 4% Epic rate. The remaining 2.4% produces an off-banner Epic Soul instead, according to Prydwen Institute’s guide and namu.wiki’s summon tables.
Is there a 50/50 mechanic in Eversoul?
No. Eversoul splits its Epic pulls 40/60 in favor of off-banner characters, and unlike Genshin Impact or Honkai: Star Rail, losing that split doesn’t guarantee the featured character on your next Epic pull.
How much does it cost to guarantee a featured Soul in Eversoul?
Riding the mileage system to its 300-pull cap costs roughly $678 based on the official Apple App Store currency pricing of $79.99 per 7,438 Everstones. That’s the guaranteed worst case, not the average.
What’s the average amount players spend to get a featured character?
Statistically, 62.5 pulls are needed on average, which costs roughly $141 when buying in discounted ten-pull batches. That average only translates to about 63.5% cumulative odds, so plenty of players spend that much and still come up short.
Does Eversoul publish its gacha odds publicly?
Yes. Kakao Games maintains a probability disclosure page in compliance with South Korea’s amended Game Industry Promotion Act, which has required rate disclosure for paid randomized items since March 2024.
Is it better to pull on Normal Summon or Pickup Summon for a specific character?
Pickup Summon, every time, if you want a specific featured character. Normal Summon’s 30-pull guarantee only produces a random Epic from the standard pool and carries no chance at a featured, limited Soul.



