Honkai Impact 3rd’s Battlesuit Supply gives you a 1.6% chance of pulling an S-rank battlesuit on every single draw, and the game forces a win by draw 90 no matter what. Unlike its newer HoYoverse siblings, there’s no 50/50 coin-flip standing between you and the featured unit: if an S-rank drops on a single-feature banner, it IS the featured one. Pulling at the hard-pity ceiling costs 25,200 Crystals, which runs roughly $311 to $315 at current top-up prices. The statistical average, factoring in players who get lucky early, lands closer to 48 pulls and about $166. This piece walks through where those numbers come from, shows the full probability table, and breaks down whether a pull is worth the money, the same approach we use across our provably-fair coverage of gacha odds and pity math.
The Short Answer: Your Odds in Honkai Impact 3rd’s Battlesuit Supply
Every draw on Honkai Impact 3rd’s Battlesuit Supply carries a flat 1.6% base probability of producing an S-rank battlesuit, a figure drawn from the game’s official Supply Drop Rate Notice and mirrored across fan reference pages that track the in-game disclosure. That’s roughly two to three times higher than the 0.6% base rate used in Genshin Impact, Honkai Star Rail, and Zenless Zone Zero, HoYoverse’s three newer live-service titles. The tradeoff is that Honkai Impact 3rd’s hard pity sits at 90 draws, the same range used elsewhere, so the higher base rate and the guarantee roughly cancel out in practice.
The mechanic that actually separates Honkai Impact 3rd from its sibling games is what happens once an S-rank actually drops. On a standard single-feature Battlesuit Supply banner, HoYoverse’s official patch notes state plainly: “The featured S-rank battlesuit is guaranteed in 90 drops of Battlesuit Supply.” There’s no secondary roll that can hand you an off-banner S-rank instead, the way Genshin Impact’s 50/50 system can. Whatever S-rank you pull on that banner is the featured unit, full stop. That single design choice changes every downstream calculation in this piece, so it’s worth sitting with before we get to the math.
How the Battlesuit Supply Pity System Actually Works
Honkai Impact 3rd’s Battlesuit Supply, formerly called Expansion Supply before the v7.3 update renamed it, runs on three overlapping rules. First, every draw has a base 1.6% chance of landing an S-rank battlesuit. Second, an A-rank or higher battlesuit is guaranteed at least once every 10 draws, with that counter resetting the moment any A-rank or S-rank lands. Third, and most importantly, the featured S-rank battlesuit is guaranteed within 90 total draws on that banner, and pulling it resets the drop counter back to zero for the next banner.
None of HoYoverse’s official notices for Honkai Impact 3rd describe a soft-pity curve the way Genshin Impact’s community-mapped acceleration starting around draw 74 does. Every official Battlesuit Supply announcement checked for this piece, including recent 2026 patch notes for banners like Wings of Panacea and Lone Planetfarer, uses the same two-clause structure: a guarantee by draw 90, with no mention of the base rate climbing before that point. That’s a meaningful difference from Genshin, Star Rail, and Zenless Zone Zero, where community data strongly suggests the rate ramps up well before the hard cap. Because no official curve has been published for Honkai Impact 3rd, this piece treats the 1.6% rate as flat through draw 89, with HoYoverse forcing the win on draw 90 regardless of what the random roll would have produced. That’s the most conservative assumption available, and it’s also the one consistent with every patch note on record.
One more detail matters for players who’ve spent time in Genshin or Star Rail: the “50% off” language that shows up in nearly every Battlesuit Supply patch note (for example, the Wings of Panacea announcement, which reads “guaranteed within 90 drops with 50% off the first 10x drops”) refers to a Crystal price discount on the first ten pulls, not a probability split. It’s easy to misread that as a 50/50 mechanic because the phrasing looks similar to how other gacha games describe their featured-unit coin flip. It isn’t. It’s a sale.
Honkai Impact 3rd Pity-Cost Table: Pulls, Crystals, and Real Dollars
Each single draw on Battlesuit Supply costs 280 Crystals, or 2,800 Crystals for a bundled 10-pull, per the game’s official Supply interface. Using that fixed cost, the probability of still not having pulled an S-rank after n draws is simply 0.984 raised to the power of n, since the rate never changes until the forced win at draw 90. The table below shows the cumulative chance you’ve already hit your S-rank by a given pull count, along with the running Crystal and dollar cost at that point, priced using the best available Crystal-to-dollar rate on the US store (the $99.99 tier, which works out to about 1.24 cents per Crystal).
| Draws | Crystals Spent | Cash Cost (best rate) | Cumulative Chance of Already Having the S-Rank |
|---|---|---|---|
| 10 | 2,800 | $34.62 | 14.9% |
| 20 | 5,600 | $69.23 | 27.6% |
| 30 | 8,400 | $103.85 | 38.4% |
| 40 | 11,200 | $138.46 | 47.5% |
| 50 | 14,000 | $173.08 | 55.4% |
| 60 | 16,800 | $207.69 | 62.0% |
| 70 | 19,600 | $242.31 | 67.7% |
| 80 | 22,400 | $276.93 | 72.5% |
| 90 (hard pity) | 25,200 | $311.54 | 100% (forced) |
That $311.54 figure assumes you can buy Crystals in perfectly divisible amounts at the best per-dollar rate, which isn’t how storefronts actually sell them. In practice, hitting exactly 25,200 Crystals means combining pack sizes, and the cheapest realistic combination (three $99.99 packs plus three $4.99 packs) comes out to $314.94 for 25,254 Crystals, close enough to call the real-world hard-pity cost about $315. That’s the number to budget for if you’re planning to force a guaranteed pull and don’t want to get caught short by a few hundred leftover Crystals.
The Expected-Value Math: What an Average Pull Cycle Really Costs
The hard-pity number tells you the worst case. Most players don’t actually hit it, because a flat 1.6% chance per draw means plenty of people get lucky long before draw 90. The expected value calculation answers a different question: across a large number of players pulling on the same banner, what’s the average number of draws it actually takes?
For a probability that stays constant at p = 0.016 per draw with a forced win at draw N = 90, the expected number of draws is the sum of the survival probability at every draw count from 0 through 89, which works out to (1 − 0.984^90) ÷ 0.016. Running that calculation gives an expected value of 47.86 draws, which rounds to 48 draws in practice. At 280 Crystals per draw, that’s 13,402 Crystals on average, or about $165.68 at the best available Crystal rate, call it $166.
That split, a $166 average against a $311-to-$315 worst case, is the single most useful number for anyone deciding whether to budget for a specific battlesuit. Roughly 55% of players will have their S-rank in hand by draw 50, spending somewhere around $173 or less. The remaining players, especially the roughly 24% still empty-handed after draw 89, end up paying close to double the average before the game forces the result on draw 90.
Why There’s No 50/50 Coin-Flip (Unlike Genshin, HSR, and ZZZ)
Genshin Impact’s Character Event Wish uses a 50/50 system: when your pity-guaranteed S-rank (5-star) lands, there’s only a 50% chance it’s the featured character, with the other half sending you to the standard pool, though you’re then guaranteed the featured unit on your next 5-star. Honkai Star Rail and Zenless Zone Zero run near-identical structures, just with different banner names. If you’ve read our breakdowns of Genshin Impact’s 50/50 odds or Zenless Zone Zero’s pity system, you already know how much that coin-flip adds to the worst-case cost in those games.
Honkai Impact 3rd simply doesn’t have that risk layer on its standard single-feature Battlesuit Supply banners. HoYoverse’s official notices for banners like Lone Planetfarer and Wings of Panacea describe a single guarantee: the featured S-rank lands within 90 draws, period. There’s no secondary 50% roll to lose, which means the 90-draw, 25,200-Crystal ceiling in the table above is the actual hardest possible cap, not a “first guarantee” that can still leave you needing a second cycle. That design choice makes Honkai Impact 3rd’s worst case meaningfully more predictable than its newer HoYoverse siblings, even though its base rate and hard pity count land in a similar ballpark.
It’s worth noting that dual-feature banners, where two S-rank battlesuits run simultaneously with boosted rates, do split the featured result 50/50 between the two specific units on offer. That’s a different mechanic from a featured-versus-standard-pool coin flip, since both outcomes of that split are still the featured, rate-up battlesuits for that banner. A player chasing one specific battlesuit on a dual-feature banner should expect roughly double the effective draws compared to a single-feature banner, since half the “wins” hand them the other unit instead.
A-Rank Pity: The Safety Net Every 10 Draws
Below the S-rank layer, Battlesuit Supply also guarantees an A-rank or higher battlesuit at least once every 10 draws. That counter resets the moment any A-rank or S-rank lands, so it functions as a minor pity independent of the main 90-draw S-rank guarantee. In Crystal terms, a full 10-draw cycle costs 2,800 Crystals, or roughly $34.62 at the best available rate, and it’s structurally guaranteed to produce something above the lowest rarity tier.
This A-rank safety net matters most for new or returning players who are still building a roster rather than chasing one specific S-rank unit. Because the 10-draw guarantee resets on any A-rank-or-better pull, including an S-rank, players who happen to get lucky with an early S-rank also reset their A-rank counter, meaning the two systems interact but don’t stack against each other. For budget planning purposes, the practical takeaway is that no 10-draw block is ever a complete waste. You’ll walk away with at least an A-rank unit, even if the S-rank chase comes up empty for another 80 draws.
What a Single Crystal Pack Actually Buys You
Honkai Impact 3rd sells Crystals through its top-up menu on the US App Store, with prices ranging from $4.99 to $99.99 for Crystal-denominated bundles. Separately, the store also sells B-Chips, a different currency used for cosmetics and other purchases, at price points including $0.99, $14.99, and $29.99. It’s an easy mix-up for new spenders: buying a B-Chip bundle does not add a single draw’s worth of Crystals to your Supply balance, since the two currencies don’t convert into each other.
| USD Price | Crystals Received | Cost per Crystal | Equivalent Draws |
|---|---|---|---|
| $4.99 | 330 | 1.51¢ | 1 draw (50 Crystals left over) |
| $9.99 | 710 | 1.41¢ | 2 draws (150 left over) |
| $19.99 | 1,430 | 1.40¢ | 5 draws (30 left over) |
| $49.99 | 3,860 | 1.30¢ | 13 draws (180 left over) |
| $99.99 | 8,088 | 1.24¢ | 28 draws (328 left over) |
The pattern here is standard across gacha monetization: bigger packs quietly give you a better per-Crystal rate, which is why every dollar-cost figure in this piece uses the $99.99 tier as the benchmark “best rate.” Someone who only ever buys the $4.99 bundle is paying roughly 22% more per Crystal than someone buying in bulk at $99.99, which adds up fast once you’re chasing a 90-draw hard pity.
5 Worked Examples: From Free-to-Play to Hard Pity
Numbers land differently depending on how much someone actually plans to spend. Here are five concrete scenarios using the probabilities and prices established above.
- The free-to-play saver. A player who stockpiles 4,000 Crystals from daily missions and events gets 14 full draws. Their chance of already holding the S-rank by then is 20.2%, meaning roughly 4 in 5 free players in this spot are still empty-handed.
- The single small purchase. Someone who buys one $19.99 pack (1,430 Crystals) gets 5 draws, for a 7.7% chance of landing the S-rank. It’s a long shot, but it’s also the cheapest way to meaningfully test the water.
- The mid-tier spender. A $49.99 purchase (3,860 Crystals) buys 13 draws and an 18.9% chance of success, roughly 1 in 5 odds for under $50.
- The bulk buyer. One $99.99 pack (8,088 Crystals) covers 28 draws, pushing the cumulative chance to 36.3%, better than a coin flip’s distance from certainty but still no guarantee.
- The hard-pity whale. A player willing to spend the full $314.94 (three $99.99 packs plus three $4.99 packs, covering all 90 draws) is mathematically guaranteed the featured S-rank, since HoYoverse’s official notice forces the result by draw 90 regardless of the dice.
How Honkai Impact 3rd Compares to Its HoYoverse Siblings
HoYoverse runs four live-service titles with broadly similar gacha structures, but the specific numbers diverge enough to change the math meaningfully. For context on how Honkai Impact 3rd’s system fits into that family, here’s how the published base rates and pity counts compare, including the pattern covered in our Honkai Star Rail pity odds breakdown and our soft pity versus hard pity explainer.
| Game | Base S-Rank/5-Star Rate | Hard Pity | Featured-Unit Risk |
|---|---|---|---|
| Honkai Impact 3rd | 1.6% | 90 draws | None on single-feature banners |
| Genshin Impact | 0.6% | 90 pulls | 50/50, loss guarantees next 5-star |
| Honkai Star Rail | 0.6% | 90 pulls | 50/50, loss guarantees next 5-star |
| Zenless Zone Zero | 0.6% | 90 pulls (Agent), 80 pulls (W-Engine) | 50/50, loss guarantees next S-rank |
The headline takeaway is that Honkai Impact 3rd’s roughly 2.7x higher base rate doesn’t actually make it dramatically cheaper to guarantee a specific unit, because its three sibling games’ 50/50 systems only cost you an extra cycle half the time. What Honkai Impact 3rd does offer is predictability. There’s exactly one ceiling, and it’s never doubled by a lost coin flip, which is the opposite of the structure covered in our piece on the expected cost to guarantee a 5-star across other titles.
Myths vs Facts About Honkai Impact 3rd’s Gacha Odds
Myth: Every HoYoverse game uses the same 50/50 system. Fact: Honkai Impact 3rd’s standard Battlesuit Supply has no featured-versus-standard coin flip. If an S-rank drops on a single-feature banner, it’s the featured unit, confirmed directly in HoYoverse’s own patch notes.
Myth: The drop rate climbs sharply as you approach pull 90, just like Genshin’s soft pity. Fact: no official Honkai Impact 3rd notice describes a rising probability curve. The 1.6% base rate is the only published figure, and the only confirmed acceleration is the hard forced win at draw 90 itself.
Myth: Buying B-Chips tops up your pull currency. Fact: B-Chips and Crystals are separate currencies sold through different store listings. Only Crystal-denominated packs convert into Battlesuit Supply draws.
Myth: Because it’s an older game from 2016, the odds must be worse than newer HoYoverse titles. Fact: Honkai Impact 3rd’s 1.6% base S-rank rate is actually higher than the 0.6% used in Genshin Impact, Honkai Star Rail, and Zenless Zone Zero.
Myth: “50% off” in a Battlesuit Supply patch note refers to pull odds. Fact: it’s a Crystal price discount applied to the first 10 draws of a new banner, not a probability mechanic.
Is Honkai Impact 3rd’s Gacha “Provably Fair”?
“Provably fair” in the strict cryptographic sense, where a player can independently verify a specific roll’s randomness using a public seed and hash, generally doesn’t apply to mainstream gacha RPGs, and Honkai Impact 3rd is no exception. What HoYoverse does provide is regulatory disclosure: a published base rate, a published hard-pity count, and a published A-rank safety net, all posted ahead of each banner through the official Supply Drop Rate Notice system. That disclosure obligation traces back to regulatory pressure in markets like China, where loot box probability disclosure became mandatory under a 2017 Ministry of Culture rule, and South Korea, where similar disclosure requirements took effect in 2024 under amendments to the Game Industry Promotion Act.
For a deeper look at what “fair” actually means in the gacha context, and how disclosure requirements differ from true cryptographic verifiability, our explainer on whether gacha RNG is provably fair covers the broader landscape. The short version for Honkai Impact 3rd specifically: the odds are disclosed and have held consistent across multiple banners checked for this piece, but “disclosed” and “cryptographically verifiable” remain two different things.
Is Pulling for a Featured Battlesuit Worth the Money?
Whether a $166 average or a $315 worst case is “worth it” depends entirely on what that battlesuit does for your account, something no probability table can answer. What the math above does settle is the range you’re actually betting within. Spending under $50 buys roughly a 1-in-5 shot. Spending the full hard-pity amount removes the gamble entirely, at a cost that’s nearly double the statistical average. There’s no middle path that beats the math: Honkai Impact 3rd’s flat, non-accelerating rate means every draw carries the same 1.6% weight right up until the forced win, so there’s no “magic number” of pulls where the odds suddenly jump in your favor.
The most useful planning habit, based on the numbers above, is to budget for the $166 average rather than hoping for the $34.62-to-$138 range that only shows up in the best 47% of cases. Players who budget for the hard-pity ceiling and get lucky early simply end up with leftover Crystals for the next banner, while players who budget for an early win and don’t get it are stuck deciding whether to walk away or keep spending past their original plan.
Frequently Asked Questions
What is the base chance of pulling an S-rank battlesuit in Honkai Impact 3rd?
The base probability is 1.6% per single draw on Battlesuit Supply, according to the game’s official Supply Drop Rate Notice.
Is there a 50/50 system in Honkai Impact 3rd like Genshin Impact?
Not on standard single-feature banners. HoYoverse’s official notices guarantee the featured S-rank directly within 90 draws, with no coin flip that can send you to a different S-rank instead. Dual-feature banners do split 50/50 between the two specific featured units on offer.
How many Crystals do I need to guarantee an S-rank battlesuit?
90 draws at 280 Crystals each comes to 25,200 Crystals for a guaranteed featured S-rank, per the official hard-pity rule.
How much does it cost in USD to hard-pity a Battlesuit Supply banner?
Using the best available Crystal rate ($99.99 for 8,088 Crystals), the theoretical bulk cost is about $311.54. Because pack sizes don’t divide evenly, the realistic purchase cost (three $99.99 packs plus three $4.99 packs) comes to roughly $314.94.
Does pity carry over between different Battlesuit Supply banners?
No. Pulling the featured S-rank resets the drop counter to zero. The next Battlesuit Supply banner starts its own independent 90-draw pity cycle.
What about the 4-star (A-rank) pity?
An A-rank or higher battlesuit is guaranteed at least once every 10 draws, with that counter resetting whenever any A-rank or S-rank lands.
What’s the average number of pulls it actually takes to get an S-rank?
Using the flat 1.6% rate with a forced win at draw 90, the expected value calculation comes out to 47.86 draws, roughly 48 draws, which works out to about $165.68 at the best Crystal rate.




