Microsoft and Sony have spent the past nine months on parallel journeys: both raised prices sharply, both faced subscriber backlash, and both ended up walking part of it back. By June 2026, the two flagship gaming subscriptions – Xbox Game Pass and PlayStation Plus – look more different than ever in structure, even as their top-tier prices have drifted within three dollars of each other. Xbox Game Pass Ultimate now costs $22.99 a month after a reversed price hike; PlayStation Plus Premium costs $19.99 a month after its own increase that, unlike Microsoft’s, was never rolled back. This guide breaks down every tier, every price, every benchmark, and every real-world catalog example so you can decide which service – or whether both – belongs in your setup.
Xbox Game Pass vs PlayStation Plus: The 2026 Verdict at a Glance
Before the deep dive, here is the short version. Xbox Game Pass is built around day-one access: Microsoft’s own studios, plus Bethesda and (for now) a shrinking window of Call of Duty releases, land in the catalog the moment they ship – as long as you’re on Game Pass Ultimate or PC Game Pass. PlayStation Plus is built around depth and price flexibility: three tiers, a much larger discount for annual commitment, and a back-catalog and classics library that Xbox does not attempt to match in the same way. Neither company guarantees day-one access to Call of Duty going forward, which narrows what used to be the sharpest edge in Microsoft’s favor.
| Category | Xbox Game Pass | PlayStation Plus |
|---|---|---|
| Entry price | $9.99/mo (Essential) | $10.99/mo (Essential) |
| Top tier price | $22.99/mo (Ultimate) | $19.99/mo (Premium) |
| Day-one first-party games | Yes (Ultimate, PC Game Pass) | No, on any tier |
| Cloud streaming quality | Up to 1440p, no session cap | Up to 4K on select titles only |
| Third-party publisher bundle | EA Play included (Ultimate/PC) | None |
| Classic/retro catalog | Limited | ~340 PS1/PS2/PS3/PSP titles (Premium) |
| Best for | PC + day-one console players | PS5-native catalog explorers |
That table is the 30-second answer. Everything below it is the evidence – full tier breakdowns, the price-hike timeline that got both services here, cloud gaming benchmarks, and a migration guide if you decide to switch.
What Is Xbox Game Pass? Every Tier Explained
Xbox Game Pass now ships in four tiers, a structure that has been stable since the April 2026 price rollback even though the names and prices under it have shifted more than once. Game Pass Essential ($9.99/month) is the old “Core” tier renamed: it bundles Xbox Live Gold’s online multiplayer with a rotating library of a few hundred games and unlimited cloud gaming access, but it does not include any day-one first-party releases. Game Pass Premium ($14.99/month), the renamed “Standard” tier, adds a larger catalog and faster cloud-gaming queue priority, but Microsoft-published games still arrive on Premium only after they’ve already been out for a while – not on release day.
PC Game Pass ($13.99/month, cut from $16.49 in the April 2026 repricing) is the one console players tend to overlook: it includes day-one access to new Xbox Game Studios titles and a full EA Play bundle, but it does not include Xbox Cloud Gaming at all, since PC owners are expected to run games locally. That leaves Game Pass Ultimate ($22.99/month) as the only tier that combines everything – day-one console and PC releases, the best available cloud-streaming quality, and EA Play plus Ubisoft+ Classics and Fortnite Crew bundled in. According to Xbox’s official Game Pass comparison page, Ultimate remains the only subscription tier, across either company, that bundles a rival publisher’s catalog for free.
The one meaningful crack in Ultimate’s day-one promise: future Call of Duty releases no longer launch simultaneously on Game Pass. Starting with the trade-off Microsoft made as part of the April 2026 price cut, new Call of Duty entries now reach Ultimate and PC Game Pass roughly a year after their retail release, typically timed to the following holiday season.
What Is PlayStation Plus? Every Tier Explained
PlayStation Plus has used the same three-tier shape since its March 2022 relaunch, when Sony folded the old PlayStation Now streaming service into a new top tier. PS Plus Essential ($10.99/month as of the May 2026 hike) covers online multiplayer, monthly rotating free games, and cloud save storage – the closest match to Xbox Game Pass Essential, though without any bundled game-streaming library. PS Plus Extra ($16.99/month) adds the Game Catalog: up to 400 downloadable PS4 and PS5 titles that rotate in and out over time, similar in spirit to the core Game Pass value proposition but built entirely from PlayStation’s own back catalog rather than day-one releases.
PS Plus Premium ($19.99/month) is the tier PlayStation actually competes with Game Pass Ultimate on value, and it does so with a completely different pitch: roughly 340 classic titles spanning the PS1, PS2, PS3, and PSP eras, plus cloud streaming for a selection of titles at up to 4K resolution, plus timed game trials. What Premium does not offer, on any tier, is a guarantee that a new Sony exclusive will be playable on subscription the day it launches – that has been true since PS Plus began and remains true after the 2026 price changes. Full tier details are on Sony’s official PlayStation Plus page.
Side-by-Side: The Complete Feature Comparison Table
Pricing is only part of the picture. Here is a full feature-by-feature comparison across both ecosystems’ top-shelf tiers, Game Pass Ultimate and PS Plus Premium, since that’s the matchup most shoppers actually care about.
| Feature | Xbox Game Pass Ultimate | PlayStation Plus Premium |
|---|---|---|
| Monthly price | $22.99 | $19.99 |
| Day-one first-party games | Yes (except future CoD, ~1yr delay) | No, ever |
| Cloud streaming | Best available quality, no published hour cap | Up to 4K, select titles only |
| Classic/retro game library | Not a dedicated feature | ~340 PS1/PS2/PS3/PSP titles |
| Downloadable catalog size | 500+ games | Up to ~400 (shared with Extra) |
| Third-party publisher bundle | EA Play + Ubisoft+ Classics + Fortnite Crew | None |
| Game trials / time-limited demos | Limited | Yes, on select titles |
| Family/console sharing | One “Home Xbox” console, local sign-ins | One primary PS5 + one PS4, local profiles |
| Multi-household family plan | Discontinued Aug 2023, not relaunched | Never existed |
| Passwordless sign-in (passkeys) | Via linked Microsoft account | Native PSN passkey, deletes password |
| Quarterly billing option | Not offered (monthly only) | Yes, $54.99/3 months |
| Annual billing option | Not formally offered | Not available on Premium (monthly/quarterly only) |
A few things jump out. Xbox’s advantage is concentrated entirely in access – day-one games, cloud reach, and a second publisher’s catalog bundled at no extra cost. Sony’s advantage is concentrated in depth and price control – a genuine classics library and a lower entry cost for the top tier, but with real trade-offs like no day-one guarantee at all and a cloud-streaming feature that only covers a slice of the catalog. Neither company currently formalizes a discounted annual plan on their most expensive tier, though PlayStation still sells 12-month codes for Essential ($79.99), Extra ($134.99), and Premium ($159.99) at the pre-2026 rate structure.
Pricing Breakdown: Monthly, Quarterly, and Annual Costs
Both companies have layered price changes on top of each other since late 2025, so it’s worth seeing every current billing option in one place before comparing the two head to head.
| Tier | Monthly | Quarterly (3-mo) | Annual |
|---|---|---|---|
| Xbox Game Pass Essential | $9.99 | Not offered | Not offered |
| Xbox Game Pass Premium | $14.99 | Not offered | Not offered |
| Xbox PC Game Pass | $13.99 | Not offered | Not offered |
| Xbox Game Pass Ultimate | $22.99 | Not offered | Not offered |
| PS Plus Essential | $10.99 | $27.99 | $79.99 (unchanged since 2023) |
| PS Plus Extra | $16.99 | $43.99 | $134.99 (unchanged since 2023) |
| PS Plus Premium | $19.99 | $54.99 | $159.99 (unchanged since 2023) |
The structural difference here matters as much as the sticker prices: Sony sells PS Plus in three billing lengths and rewards annual commitment heavily – paying yearly for Premium works out to roughly $13.33 a month instead of $19.99. Microsoft, by contrast, sells Game Pass strictly month to month at the account level (retail multi-month codes exist, but there’s no official quarterly or annual SKU). If you’re certain you’ll subscribe to a service for a full year, PlayStation Plus is structurally able to reward that commitment in a way Xbox currently is not.
How We Got Here: A Two-Year Price-Hike Timeline
Both services arrived at their 2026 prices through very different paths. Xbox Game Pass Ultimate cost $19.99/month through most of 2025, then jumped to $29.99/month in October 2025 – a 50% increase that Microsoft absorbed almost entirely on its own, with no legal or regulatory pressure forcing the move. The backlash was immediate and measurable: subscriber churn accelerated through the winter, and Xbox leadership has since publicly acknowledged losing a significant share of subscribers “over the span of a few months” following the hike, according to reporting from Notebookcheck and Digital Trends. On April 21, 2026, Microsoft reversed course, cutting Ultimate to $22.99/month and PC Game Pass to $13.99/month, while extracting one concession in return: future Call of Duty titles would no longer launch day-one on the subscription.
PlayStation Plus took the opposite route. The service launched its current three-tier structure in June 2022 at $59.99/$99.99/$119.99 annually across Essential/Extra/Premium, then raised those annual prices roughly 35% in September 2023 to $79.99/$134.99/$159.99 – where they remain unchanged today. The May 20, 2026 hike touched only monthly and quarterly billing, leaving annual subscribers untouched. Crucially, that hike applies to new subscribers only; anyone already on auto-renewal keeps their old rate indefinitely. That’s not a goodwill gesture – it’s the direct result of a German court ruling (details in the security section below) that stopped Sony from raising existing customers’ prices without fresh consent. Sony has since signaled, without committing to a date or amount, that a third round of changes remains on the table as part of ongoing efforts to improve subscription profitability.
Day-One Releases: The Difference That Actually Matters
If there’s one structural fact that should drive your decision more than any price on this page, it’s this: Xbox Game Pass Ultimate and PC Game Pass are the only tiers, on either platform, that guarantee a first-party game the day it launches. PlayStation Plus has never offered that on any tier, at any price, since the service existed – it’s not a 2026 policy change, it’s how PS Plus has always worked.
The clearest live example: Halo: Campaign Evolved launches on PS5 on July 28, 2026 – the first mainline Halo game ever released on a PlayStation console, ending a roughly 25-year run of Xbox exclusivity. Xbox Game Pass Ultimate and PC Game Pass subscribers get it included in their subscription on day one. PS5 owners, even PS Plus Premium subscribers, have to buy it at retail – $49.99 for the standard edition, $69.99 for Premium, or $199.99 for the Collector’s Edition. That single release captures the entire day-one gap in one data point: same game, same week, completely different access model depending on which subscription you hold.
The gap is narrowing, though. Call of Duty was historically Xbox’s strongest day-one proof point, and as of the April 2026 policy change, future entries now arrive on Game Pass roughly a year after release instead of simultaneously. For players who cared about Call of Duty specifically, that removes a meaningful chunk of Ultimate’s day-one advantage – even as Halo demonstrates the policy still holds for Microsoft’s other first-party studios.
Game Catalog Depth, Genres, and Classic Libraries
Catalog size numbers get thrown around loosely in this comparison, so it’s worth being precise. Xbox Game Pass Ultimate advertises a library of 500-plus games playable across console, PC, and cloud. PlayStation Plus Extra and Premium share a rotating Game Catalog of up to 400 downloadable titles. Both numbers fluctuate monthly as games rotate in and out – June 2026’s PS Plus Game Catalog additions included Final Fantasy XVI, Sonic X Shadow Generations, and Kingdom Come: Deliverance, while Xbox’s June “Wave 2” additions included EA Sports FC 26 and a delayed Call of Duty title arriving under the new one-year window.
Genre strength also diverges in ways raw catalog counts don’t capture. Xbox Game Pass leans harder into narrative single-player exclusives from Microsoft’s internal studios (Bethesda’s RPGs, Halo Studios’ shooters, id Software’s action titles) plus whatever EA Play adds in sports and live-service genres. PlayStation Plus leans on Sony’s own cinematic single-player exclusives once they eventually roll into the Extra or Premium catalog, plus a much deeper well of Japanese-developed and third-party back-catalog titles that never had a modern Xbox equivalent to begin with. Neither catalog is objectively “bigger” in a way that matters more than the other – it depends entirely on which studios’ output you actually play.
Backward Compatibility and Classic Games
This is where PlayStation Plus pulls decisively ahead. Premium’s classics catalog spans roughly 340 titles from the PS1, PS2, PS3, and PSP eras – full emulated back-catalog access baked into the subscription. In June 2026 alone, Sony added Gitaroo Man to the Premium classics lineup, and the July 2026 update added a Psi-Ops title even as twelve other games rotated out the same week, according to Tech Times’ July 2026 catalog report. Xbox has nothing structurally equivalent inside Game Pass itself; Xbox’s own backward-compatibility program exists, but it’s a separate initiative from the subscription’s catalog additions, not a dedicated retro tier the way PS Plus Premium is built.
Cloud Gaming Face-Off: Resolution, Latency, and Data Use
Cloud streaming is bundled differently on each side, and the transparency gap between the two companies is itself a useful data point. Xbox Cloud Gaming is included on Essential, Premium, and Ultimate (though notably not PC Game Pass, since local PC hardware doesn’t need it). Ultimate gets the highest streaming quality and shortest queue times, topping out around 1440p at roughly 30 Mbps, with no published session-length cap. Third-party bandwidth trackers estimate usage at roughly 9GB per hour at 1080p, climbing to about 14GB per hour at 1440p.
| Metric | Xbox Cloud Gaming (Ultimate) | PS Plus Premium Cloud Streaming |
|---|---|---|
| Max resolution | Up to 1440p | Up to 4K (select titles only) |
| Catalog coverage | Entire Ultimate library | Limited selection, expanded Oct 2025 |
| Session/hour cap | None published | None published |
| Estimated data use | ~9GB/hr (1080p) to ~14GB/hr (1440p) | Not published by Sony |
| Independent latency benchmark | ~85ms (Tech Times testing) | Not independently benchmarked at scale |
That last row is the real story: Sony has not published comparable latency or bandwidth figures for PS Plus Premium’s cloud streaming, and it hasn’t been benchmarked as extensively by independent outlets as Xbox’s service has. That’s not necessarily evidence PS Plus streaming performs worse – it genuinely might not – but Xbox is simply more transparent about the technical specifics of what you’re streaming, and until Sony publishes equivalent data, that transparency gap is a legitimate factor if cloud streaming is your primary use case.
Third-Party Bundles: Why EA Play Tips the Scale
One Xbox Game Pass Ultimate and PC Game Pass benefit has no PlayStation equivalent at all: a full EA Play membership bundled at no extra cost. That unlocks 50-60 rotating EA titles at any given time – the Battlefield series, EA Sports FC, F1, Madden NFL, The Sims, and EA’s Star Wars games – plus early trials and in-game discounts on EA’s biggest new releases, confirmed on Xbox’s official EA Play page. Ultimate subscribers also get Ubisoft+ Classics and a Fortnite Crew subscription layered in.
PlayStation Plus has no comparable third-party publisher bundle on any tier, at any price. If you’re a heavy EA Sports FC or Madden player, that gap alone can make Game Pass Ultimate’s $22.99 a better raw value than it looks on paper – you’re effectively paying for two subscriptions’ worth of content in one. If EA and Ubisoft titles aren’t part of your rotation, this advantage disappears entirely and the comparison tilts back toward whichever service’s core catalog you actually want to play.
Family Sharing and Multi-Device Access
Neither company currently offers a true multi-household discounted family plan, despite both having experimented with the idea. Xbox’s “Home Xbox” model lets you designate one console as home; anyone who signs in locally on that console inherits your Game Pass benefits, including access to downloaded games. Microsoft did test a genuine discounted “Friends & Family” plan for up to four users in 2022-2023, but discontinued it in August 2023 and has not relaunched it as of mid-2026, per Xbox’s own support documentation.
PlayStation’s equivalent, “Console Sharing and Offline Play,” works similarly: designate one primary PS5 (plus optionally one PS4), and local profiles on that console inherit your PS Plus benefits – multiplayer, the monthly games, and whatever catalog tier you’re subscribed to. A “Family Manager” role can extend some of this to linked child accounts, as detailed on Sony’s official sharing support page. In practice, both companies land in the same place: single-console sharing is well supported, but neither offers a Netflix-style multi-household plan at a discount in 2026.
Subscriber Counts and the Business Behind Each Service
Neither company reports subscriber numbers as cleanly as investors would like, but the available data tells a clear story about who’s winning the subscription race in raw numbers. Microsoft’s last officially disclosed Xbox Game Pass figure was 34 million, reported in February 2024; the company hasn’t updated that figure since. Independent reporting from three separate outlets – Notebookcheck, Digital Trends, and Kotaku – independently converged on an estimate of roughly 30 million subscribers in mid-2026, well short of an internal 77 million target Microsoft had reportedly set, though multiple reports note the number began growing again after the April price cut.
Sony’s most recent full-year figures, covering fiscal year 2025 (ended March 2026), show PlayStation’s Game & Network Services division posting operating income of roughly $2.9 billion, up 12% year over year, on the back of 93 million-plus lifetime PS5 units sold and a record 125 million monthly active PSN users. PS Plus subscribers specifically are estimated at approximately 47 million – meaning PlayStation’s subscription base outnumbers Xbox’s by a wide margin, even though Sony’s own executives have publicly declined to rule out a further PS Plus price increase as part of what the company describes as ongoing efforts to balance subscriber value against profitability.
Both businesses are also navigating leadership change in 2026. Xbox’s Phil Spencer retired on February 20, 2026 after 38 years at Microsoft, handing the newly created EVP and CEO of Microsoft Gaming role to Asha Sharma, a former Instacart COO and Meta VP who joined Microsoft as President of its CoreAI product group – a background in AI rather than games that Microsoft is betting can still turn around Game Pass growth and Xbox hardware sales, according to Microsoft’s official announcement.
Protecting Your Subscription: Account Security Basics
A Game Pass or PS Plus subscription is tied directly to a stored payment method, which makes account security worth a closer look than most comparison articles give it. On the PlayStation side, Sony has rolled out native passkey support across PSN, PS4, and PS5. Setting up a PSN passkey is unusually aggressive by industry standards: Sony deletes your password entirely once a passkey is created, removing SMS-based one-time-passcode 2FA as an attack surface along with it – a step most major platforms have not taken, per Corbado’s security analysis. You can set one up directly through Sony’s official passkey setup guide.
Xbox sign-in runs through your Microsoft account, and Microsoft accounts broadly support passkeys across its ecosystem – the same passwordless standard now used for Microsoft 365 and GitHub sign-ins. What’s less clearly documented is a dedicated, console-native passkey flow purpose-built for Xbox the way Sony has shipped one for PlayStation. If you subscribe to either service, the baseline advice holds regardless of platform: enable the strongest available second factor, avoid reusing your gaming-platform password anywhere else, and treat a canceled-then-reactivated subscription as a good trigger to double-check your account’s security settings. Readers who want the deeper mechanics of why passkeys outperform passwords can see our passkey security comparison.
Five Real-World Scenarios: Which Service Fits You
Specs and prices only matter in context. Here’s how the two services actually play out across the setups most readers are likely to have.
- You’re a PC-first player who wants new releases on day one: PC Game Pass at $13.99/month is the clear pick – day-one access and a full EA Play bundle, without paying for cloud streaming you won’t use on a gaming PC.
- You own a PS5 and mostly play through a deep back-catalog: PS Plus Extra at $16.99/month gives you up to 400 downloadable titles without paying for Premium’s classics library if retro gaming isn’t your focus.
- You’re a retro/classics enthusiast with a PS5: PS Plus Premium at $19.99/month is the only mainstream subscription bundling roughly 340 PS1-through-PSP games directly into your existing console.
- You split your time between Xbox, PC, and EA Sports FC or Madden every year: Game Pass Ultimate at $22.99/month effectively bundles two subscriptions’ worth of content (Xbox’s catalog plus EA Play) into one bill.
- You share one console across a household and want the cheapest shared access: Both companies’ single-console sharing models (Home Xbox / Console Sharing and Offline Play) work well for this; pick whichever platform your family’s console actually is, since neither offers a genuine multi-household discount.
- You mainly want cloud streaming on a phone, tablet, or low-power laptop: Xbox Cloud Gaming under Ultimate currently publishes clearer resolution, data-usage, and latency specifics than PS Plus Premium’s more limited cloud-title selection.
- You’re budget-conscious and just want online multiplayer: Game Pass Essential ($9.99) and PS Plus Essential ($10.99) are within a dollar of each other – pick based on which console you already own, not the subscription.
Can You Run Both? The Hybrid Subscription Strategy
Most comparison guides frame this as an either/or choice, but a meaningful share of multi-platform households run both subscriptions simultaneously, and the combined math is worth doing honestly rather than dismissing as extravagant. Stacking Xbox Game Pass Ultimate ($22.99) and PlayStation Plus Premium ($19.99) comes to $42.98 a month, or roughly $516 a year – noticeably more than a single Netflix-and-cable-style bundle, but still cheaper than buying even four or five full-price new releases annually at $69.99-$79.99 each.
The hybrid case is strongest for households that already own both a PlayStation and an Xbox or gaming PC, since neither service’s core value proposition overlaps with the other’s: Game Pass buys you day-one access and EA Play, PS Plus buys you a classics library and Sony’s exclusives at retail-discount-adjacent value once they eventually land in the Extra or Premium catalog. A cheaper middle path that a lot of switchers land on instead: keep whichever service matches your primary console at its top tier, and drop to the cheapest tier of the other (Game Pass Essential or PS Plus Essential, both under $11) purely for online multiplayer access on the secondary platform, rather than paying full price on both sides for catalog access you’ll rarely use on your second-choice console.
Migration Guide: How to Switch Services Without Losing Progress
If you’re moving from one ecosystem’s subscription to the other – or simply pausing one to try the other for a few months – a little sequencing avoids lost saves and wasted billing cycles.
1. Check your renewal date first. Cancel auto-renew rather than
canceling outright – you keep access through the period you
already paid for either way, so there's no reason to cut it short.
2. Force a manual cloud sync of every game you care about
(both platforms sync saves automatically, but a manual sync
before a long gap removes any doubt).
3. Note which titles are catalog-only (Game Pass / PS Plus Extra
or Premium) versus titles you actually purchased outright –
catalog games disappear if you don't resubscribe or buy them;
purchased games do not.
4. Cancel auto-renew in account settings (not the store you
bought it from, if different) at least a day before the
next billing date.
5. Set up the new service's tier that matches your use case
(see the scenarios section above).
6. Re-enable your strongest available 2FA or passkey on the
new/reactivated account before adding a payment method.
7. Re-add family members or console sharing on the new service;
this does not carry over automatically between platforms.
8. Reinstall your priority titles first; large back-catalog
libraries can take hours to fully re-download.
Neither company prorates a refund if you cancel mid-cycle, so the cleanest transition is always to let your current paid period run out naturally rather than canceling and immediately paying for the other service on an overlapping day.
Pros and Cons: Xbox Game Pass vs PlayStation Plus
Xbox Game Pass – Pros:
- Day-one access to Xbox first-party titles on Ultimate and PC Game Pass
- EA Play, Ubisoft+ Classics, and Fortnite Crew bundled on Ultimate at no extra cost
- 500+ game catalog, larger than PS Plus’s downloadable library
- Cloud gaming with clearly published resolution and data-usage specifics
- PC Game Pass gives PC-only players day-one access without paying for unused cloud streaming
Xbox Game Pass – Cons:
- No quarterly or annual billing discount at the account level
- Future Call of Duty titles now delayed roughly a year instead of day-one
- Suffered a 50% price spike in October 2025 before being partly reversed
- No dedicated classics/retro game library comparable to PS Plus Premium
PlayStation Plus – Pros:
- Roughly 340-game classics catalog spanning PS1 through PSP on Premium
- Quarterly and annual billing options with real discounts for committing longer
- Existing subscribers protected from the May 2026 hike thanks to a German court ruling
- Native PSN passkey support that fully removes stored passwords
- Lower top-tier price than Xbox Game Pass Ultimate ($19.99 vs. $22.99)
PlayStation Plus – Cons:
- No tier has ever guaranteed day-one access to new Sony exclusives
- No third-party publisher bundle equivalent to EA Play
- Cloud streaming covers only a selection of titles, not the full catalog
- Sony has publicly hinted a third price increase is still possible
The Verdict: Our 2026 Recommendation
There isn’t a single winner here, and the data backs that up rather than papering over it. If day-one access to new releases is what you actually pay a subscription for, Xbox Game Pass Ultimate’s $22.99 – or better yet, PC Game Pass’s $13.99 if you don’t need console or cloud access – remains the only structurally honest way to get it, Call of Duty’s new delay notwithstanding. Add EA Play into that calculation and Ultimate’s effective value gets harder to beat if you touch EA’s sports titles even occasionally.
If you’re PS5-native and value catalog depth, price predictability, and a genuine classics library over release-day access, PlayStation Plus Premium’s $19.99 is the better-built product for that use case, and its annual pricing (effectively $13.33/month if you commit for a year) undercuts Xbox’s lack of any long-term billing option entirely. The subscriber numbers suggest most of the market already agrees with a nuanced version of this split: roughly 47 million PS Plus subscribers against roughly 30 million on Game Pass, even after Xbox’s price rollback. Our recommendation: choose based on which console you already own and whether day-one access or back-catalog depth matters more to how you actually play – not based on which service’s marketing you saw most recently.
Frequently Asked Questions
Is Xbox Game Pass or PlayStation Plus cheaper?
At the entry level they’re within a dollar: Xbox Game Pass Essential is $9.99/month versus PS Plus Essential at $10.99/month. At the top tier, PS Plus Premium ($19.99/month) is cheaper than Xbox Game Pass Ultimate ($22.99/month), though Ultimate bundles more (EA Play, day-one games) for that extra $3.
Does Xbox Game Pass still get Call of Duty on day one?
No, as of the April 2026 pricing change. Future Call of Duty titles now arrive on Game Pass Ultimate and PC Game Pass roughly a year after their retail release instead of simultaneously.
What does PlayStation Plus Premium include that Extra doesn’t?
Premium adds roughly 340 classic PS1, PS2, PS3, and PSP titles, cloud streaming for a selection of games at up to 4K, and time-limited game trials – all layered on top of Extra’s shared Game Catalog of up to 400 downloadable titles.
Can I stream games from my phone on either service?
Yes, both support mobile cloud streaming. Xbox Cloud Gaming is included on Essential, Premium, and Ultimate tiers (not PC Game Pass) with published resolution and bandwidth specs. PS Plus Premium’s cloud streaming covers only a subset of its catalog and Sony has not published comparable technical specifics.
Is there a family plan for Xbox Game Pass or PlayStation Plus?
Neither currently offers a discounted multi-household family plan. Both support single-console sharing: Xbox’s “Home Xbox” and PlayStation’s “Console Sharing and Offline Play” let anyone signed in locally on your designated console inherit your subscription benefits.
What happens to my save files if I cancel my subscription?
Cloud saves are generally retained for a period after cancellation on both platforms, but access to catalog-only games (not titles you purchased outright) ends when your subscription lapses. Purchased games and their saves remain accessible regardless of subscription status.
Is EA Play really included free with Xbox Game Pass Ultimate?
Yes. Ultimate and PC Game Pass both bundle a full EA Play membership, covering 50-60 rotating EA titles including Battlefield, EA Sports FC, Madden NFL, F1, The Sims, and EA’s Star Wars games, plus early trials on new EA releases.
Will PlayStation Plus get a third price increase in 2026?
Nothing has been confirmed. Sony executives have publicly declined to rule it out as part of broader statements about balancing subscriber value against profitability, but no date or amount has been announced as of this writing.
Does it make sense to subscribe to both services at once?
It can, if you regularly play on both a PlayStation and an Xbox/PC. Running Game Pass Ultimate and PS Plus Premium together costs about $42.98/month combined – cheaper than buying several full-price games a year, though most households do better matching their primary console’s top tier with the cheaper Essential tier on the secondary platform, mainly for online multiplayer.
Do Xbox Game Pass and PlayStation Plus prices vary by region?
Yes. This guide uses US dollar pricing throughout; Eurozone pricing for both services is set separately in euros and does not convert one-to-one with US rates, and some tier names and inclusions (like day-one Call of Duty timing) have applied globally rather than region-by-region.
Related Coverage
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- Xbox Series X vs Series S: $649 vs $399, 4K vs 1440p
- PS5 vs Xbox Series X: $649 Each, 91M vs 34M
- Halo: Campaign Evolved Hits PS5 July 28, $49.99
- Best Cloud Gaming Service 2026: 5 Apps, $0 to $44/Mo
- Passkeys vs Passwords: 8.5s vs 31s Sign-In
For more subscription and platform comparisons, visit our gaming coverage hub.




