Fifty-one days ago, Electronic Arts stopped being a public company. On August 4, 2026, the maker of EA Sports FC, Battlefield, and The Sims closed a $55 billion take-private deal led by Saudi Arabia’s Public Investment Fund (PIF), Silver Lake, and Affinity Partners, the investment firm founded by Jared Kushner. It is the largest leveraged buyout ever recorded, bigger than the 2007 buyout of Texas utility TXU Corp, and it quietly reshaped who controls one of gaming’s biggest catalogs of franchises.

The deal barely registered as breaking news when it closed in early August, in part because EA had already spent ten months preparing shareholders, regulators, and employees for the switch. But nearly two months into private ownership, the shape of what changed is becoming clearer: new executives, a reshuffled org chart, a mountain of new debt, and a labor union that is still asking federal regulators to take a second look. Here is what actually happened, what it cost, and what it signals for the rest of the gaming industry.

The Deal That Closed While Nobody Was Watching

EA first agreed to the sale on September 29, 2025, after weeks of reports about a possible buyout circulated on Wall Street. Shareholders approved the transaction on December 22, 2025. The European Commission cleared it on July 24, 2026, concluding under EU merger rules that the deal would not raise competition concerns given its limited overlap with the buyers’ existing holdings. With that clearance and other regulatory conditions satisfied, the transaction closed on August 4, 2026, roughly ten months after it was first announced and well inside the timeline EA had set out for shareholders.

The mechanics were simple even if the number was not: EA stockholders received $210 in cash for every share they held, EA stock stopped trading, and the company was delisted from Nasdaq under its old ticker, EA. As Electronic Arts put it in its own announcement, “EA stockholders will receive $210 per share in cash,” a figure that stayed fixed from the original agreement through closing (Silver Lake).

Inside the $55 Billion Price Tag

The headline figure, $55 billion, is the deal’s enterprise value, not the exact cash handed to shareholders. Reuters calculated the implied equity value at roughly $52.5 billion, based on the $210 per-share price against EA’s closing price of $168.32 on September 25, 2025, the trading day before the announcement leaked. That gap between enterprise value and equity value matters because it reflects EA’s existing debt and cash position layered into the total deal math, not a discount or a markup investors should read into.

Before rumors of a sale started circulating, EA’s market capitalization sat around $43 billion. It climbed toward $48 billion as speculation built, then jumped again once the formal $210 offer confirmed a roughly 25% premium over where the stock had been trading. For a company that had spent much of the prior two years under pressure from investors over EA Sports FC’s growth and its live-service pipeline, a takeover premium of that size was hard for the board to turn down.

How PIF, Silver Lake, and Affinity Financed It

Buyouts this size do not get paid for in cash sitting in a bank account. EA’s own announcement laid out the split: “The transaction will be funded by a combination of cash from each of PIF, Silver Lake, and Affinity Partners as well as roll-over of PIF’s existing stake in EA, constituting an equity investment of approximately $36 billion, and $20 billion of debt financing fully and solely committed by JPMorgan Chase Bank, N.A.” (Silver Lake). That single bank underwriting $20 billion on its own, without syndicating it to other lenders at announcement, is itself unusual for a deal this size.

Financing componentAmountSource
Equity investment (cash + PIF stake rollover)~$36 billionPIF, Silver Lake, Affinity Partners
Debt financing$20 billionJPMorgan Chase Bank, N.A. (sole commitment)
Total transaction value (enterprise)~$55 billionCombined consortium filing
Implied equity value paid to shareholders~$52.5 billionReuters calculation, $210/share vs. Sept. 25, 2025 close
PIF’s pre-existing EA stake rolled into deal9.9%EA/consortium announcement

That $20 billion in new debt now sits on EA’s balance sheet as a private company, and it has to be serviced out of EA’s own cash flow going forward. For a publisher whose franchises range from annual sports titles to live-service shooters, that debt load puts a floor under how aggressively EA can afford to experiment before profitability pressure comes calling. It also means the private-equity owners have a strong incentive to keep EA Sports FC, Madden NFL, and Apex Legends performing well quarter after quarter, even without public earnings calls to answer to.

Who Actually Owns EA Now

PIF did not start from zero. The Saudi sovereign wealth fund already held roughly 9.9% of EA’s public shares before the deal, and it rolled that stake directly into the new ownership structure rather than cashing out and reinvesting fresh. EA’s own announcement described the arrangement plainly: “The Consortium will acquire 100% of EA, with PIF rolling over its existing 9.9% stake in the Company” (Silver Lake).

Once the deal closed, that rollover plus new capital left PIF holding an estimated 93.4% of the newly private EA, with Silver Lake at roughly 5.5% and Affinity Partners at about 1.1%. In practical terms, one of the world’s largest video game publishers is now majority-controlled by a foreign sovereign wealth fund, a fact that drew far more scrutiny in Washington than the deal’s press releases let on.

The Largest Leveraged Buyout in History

Wall Street law firm Kirkland & Ellis, which advised the consortium, did not undersell the moment when the deal closed. “The all-cash transaction valued EA at an enterprise value of approximately $55 billion, which is the largest take-private investment in history,” the firm said in its closing announcement (Kirkland & Ellis). That claim checks out against the prior record holder: the 2007 buyout of Texas power company TXU Corp, later renamed Energy Future Holdings, which closed at roughly $45 billion including assumed debt.

The EA deal is not just bigger in dollar terms. It marks the first time a company this central to global entertainment and pop culture, rather than an infrastructure or utility asset, has gone through a buyout of this scale. Background on how leveraged buyouts work, and why they load target companies with debt rather than paying cash outright, is covered in more detail on Wikipedia’s entry on the EA transaction, which tracks the deal’s timeline from announcement through close.

EA vs. Gaming’s Other Megadeals

EA’s buyout is the biggest leveraged buyout ever, but it is not the biggest gaming acquisition of any kind. That distinction still belongs to Microsoft’s 2023 purchase of Activision Blizzard, a strategic corporate acquisition rather than a private-equity-style buyout. The two deals are structured so differently that comparing them directly can be misleading, but side by side, the scale of consolidation hitting the industry over the past four years becomes obvious.

DealYearValueType
Microsoft – Activision Blizzard2023~$69 billionStrategic acquisition
PIF / Silver Lake / Affinity – EAAnnounced 2025, closed 2026~$55 billionLeveraged buyout (largest ever)
Take-Two – Zynga2022~$12.7 billionStrategic acquisition
Microsoft – ZeniMax/Bethesda2021~$7.5 billionStrategic acquisition
Sony – Bungie2022~$3.6 billionStrategic acquisition

Microsoft’s Activision Blizzard purchase reshaped console exclusivity and eventually folded Halo’s future into a broader restructuring, a saga that has continued to unfold as Microsoft has handed Halo and several studios to Activision and merged its remaining internal teams into fewer, larger units. EA’s deal runs in a different direction entirely. Instead of one platform holder absorbing a rival publisher, an outside financial consortium bought a platform-agnostic publisher outright and took on debt to do it, leaving EA’s games available across PlayStation, Xbox, and PC exactly as before.

What EA Looked Like Before Going Dark

EA’s final year of public filings gives a snapshot of the business the consortium actually bought. For fiscal year 2025, ended March 29, 2025, EA reported net revenue of $7.463 billion and net bookings of $7.355 billion, its non-GAAP measure that tracks the value of games and services sold during the period regardless of when the revenue gets recognized. The company employed roughly 14,000 people at the time, spread across studios responsible for EA Sports FC, Madden NFL, Battlefield, Apex Legends, The Sims, Need for Speed, and Star Wars titles, among others.

Those numbers put EA’s scale in context against the broader industry it operates in, an industry that Gamescom organizers recently pegged at a $214 billion global market and that continues to lean heavily on mobile, where player counts have crossed 3.1 billion even as download volume falls. EA’s console and PC-heavy portfolio sits apart from that mobile wave, which is part of why its new owners are betting on live-service depth in franchises like EA Sports FC rather than chasing mobile scale directly.

Winners, Losers, and the Take-Two Question

With EA off the public market, Take-Two Interactive is now the largest pure-play video game publisher still trading on a US exchange, carrying a market capitalization of roughly $38.6 billion as of September 23, 2026, according to Morningstar data. That leaves Take-Two, and to a lesser extent Ubisoft overseas, as the remaining public bellwethers for investors who want direct exposure to game publishing without buying into a platform holder like Microsoft or Sony.

It also changes how analysts benchmark the sector. A company the size of AMD, which recently crossed a $1 trillion market cap on the back of AI chip demand, operates on a completely different scale than any pure game publisher, public or private. But EA’s exit removes a long-standing comparison point that analysts used when valuing Take-Two and Ubisoft, and some of that valuation attention is likely to shift toward Take-Two by default, simply because there are fewer alternatives left standing.

New Bosses, Same Building: EA’s Leadership Reshuffle

CEO Andrew Wilson stayed on through the transition, a detail the consortium had signaled from the start. When the deal was first announced, Wilson framed the sale as a fresh chapter rather than an ending: “We are entering a new era for Electronic Arts — one that builds on our mission to Inspire the World to Play and unlocks new opportunities to create transformative entertainment experiences,” he said at the time (Silver Lake).

Wilson used EA’s own closing announcement to reorganize his leadership bench, elevating Cam Weber to chief studios officer and David Tinson to chief operating officer, with both also named company presidents. It is the kind of internal reshuffle that public companies sometimes delay for fear of spooking shareholders mid-quarter. Freed from that pressure, EA made the change within a day of the deal closing, a small but telling signal of how private ownership changes the pace of internal decisions.

Labor Unions and Regulators Didn’t Go Quietly

Not everyone welcomed the deal. The Communications Workers of America, which represents a growing number of video game workers under its CODE-CWA organizing effort, publicly pressed federal regulators to scrutinize the transaction before it closed, arguing that a debt-loaded buyout of a major games publisher deserved a harder look at its effects on workers and consumers (CWA). The union specifically pushed the FTC and the Committee on Foreign Investment in the United States, or CFIUS, to examine both the debt structure and the fact that a foreign sovereign wealth fund would end up controlling a majority stake in a major American entertainment company.

Those objections did not stop the deal, but they echo a pattern already visible elsewhere in the industry, where large-scale consolidation has repeatedly run into labor pushback even when it does not derail a transaction. It is the same dynamic that has shadowed Microsoft’s Xbox restructuring, where layoffs and studio mergers have drawn similar criticism from workers even as the business changes moved forward on schedule.

Why a Sovereign Wealth Fund Wanted a Game Publisher

PIF’s interest in gaming did not start with EA. The fund has spent years building a portfolio across the industry, including stakes in other major publishers and its own gaming holding company, Savvy Games Group. Owning a majority of EA outright, rather than holding a minority stake, gives PIF direct control over release schedules, studio strategy, and long-term investment decisions at a company with decades of franchise value built into properties like The Sims and Battlefield.

For Saudi Arabia, the deal fits a broader economic diversification strategy that treats entertainment and technology as pillars alongside oil revenue. Gaming, in particular, offers PIF global cultural reach and recurring revenue streams that traditional infrastructure investments do not provide in the same way. It also gives the fund leverage over how one of the industry’s oldest publishers competes against Microsoft, Sony, and Take-Two for player attention and live-service revenue over the next decade.

A Short History of Gaming Going Private

Large publishers rarely leave the public markets entirely. Most of gaming’s biggest ownership changes over the past five years have gone the other direction, with platform holders like Microsoft and Sony absorbing studios rather than private capital taking a public giant off the exchange. Microsoft’s purchase of ZeniMax and Bethesda in 2021, followed by its Activision Blizzard deal in 2023, and Sony’s acquisition of Bungie in 2022 all fit that pattern of strategic, platform-driven consolidation.

EA’s buyout breaks that mold. It is closer in spirit to how private equity has reshaped other media and entertainment sectors over decades, buying up cash-generating assets, loading them with debt, and running them for returns rather than platform strategy. Gaming has largely avoided that fate until now, in part because most major publishers stayed too small or too closely tied to a platform holder to attract a buyout of this size. EA’s scale, its franchise depth, and its status as one of the last big independent publishers made it the exception.

What This Means for Players and Developers

For players, the immediate change is close to nothing. EA Sports FC, Madden NFL, and Apex Legends continue to ship content on the same schedules they had before the deal closed, and none of EA’s franchises changed platforms or pricing as a direct result of the buyout. The $20 billion in new debt, however, sits in the background of every future decision EA’s leadership makes about live-service monetization, studio budgets, and headcount.

Debt-financed buyouts tend to push companies toward cost discipline once the celebratory press releases fade, and EA is not immune to that pressure just because its new owners avoided saying so publicly. EA has also leaned harder into subscription revenue in recent years through EA Play, a strategy that mirrors the broader shift toward recurring revenue that has left services like Xbox Game Pass fighting its own revenue slide. Developers inside EA studios will likely feel budget pressure first, through project reviews and staffing decisions, well before players notice any change in the games themselves.

Five Predictions for EA’s Next Chapter

  • Debt service pressure shapes 2027 budgets. With $20 billion in new debt to service, expect EA’s leadership to prioritize live-service titles with predictable recurring revenue, like EA Sports FC and Apex Legends, over riskier single-player bets.
  • More executive reshuffling, quietly. Having already promoted Cam Weber and David Tinson within a day of closing, EA’s new ownership is likely to continue restructuring leadership without the public disclosure requirements a listed company would face.
  • Continued political scrutiny of PIF’s stake. The Communications Workers of America is unlikely to drop its concerns now that the deal has closed, and further congressional or regulatory attention to sovereign wealth fund ownership of major US entertainment companies is likely.
  • Take-Two absorbs comparison attention. With EA off the exchange, expect analysts and financial media to lean more heavily on Take-Two’s roughly $38.6 billion valuation as the primary public benchmark for the games-publishing sector.
  • Other publishers face buyout speculation. EA’s deal sets a precedent for sovereign-wealth-backed take-privates in gaming, and expect recurring market chatter about whether Ubisoft or other mid-sized public publishers could become the next target.

FAQ

When did EA’s acquisition by PIF, Silver Lake, and Affinity Partners actually close?

The deal closed on August 4, 2026, roughly ten months after it was first announced on September 29, 2025.

How much did EA shareholders get paid per share?

EA stockholders received $210 in cash for each share they held, a price that stayed fixed from the original agreement through closing.

Is the EA buyout the biggest gaming acquisition ever?

No. Microsoft’s 2023 acquisition of Activision Blizzard, valued at roughly $69 billion, remains larger by headline value. EA’s deal is the largest leveraged buyout in history across any industry, a different category of transaction than Microsoft’s strategic acquisition.

Who owns EA now?

Saudi Arabia’s Public Investment Fund holds an estimated 93.4% of the newly private EA, with Silver Lake holding about 5.5% and Affinity Partners about 1.1%.

Is EA still trading on the stock market?

No. EA was delisted from Nasdaq once the deal closed and no longer trades publicly under the EA ticker.

Did EA’s CEO stay on after the buyout?

Yes. Andrew Wilson remained CEO through and after the closing, and he used the transition to promote Cam Weber to chief studios officer and David Tinson to chief operating officer.

Did any group oppose the EA deal?

The Communications Workers of America publicly urged the FTC and CFIUS to scrutinize the transaction before it closed, citing concerns about debt levels and foreign sovereign wealth fund control over a major US entertainment company.

What franchises does EA control after the buyout?

EA’s portfolio remains unchanged by the ownership switch and includes EA Sports FC, Madden NFL, Battlefield, Apex Legends, The Sims, Need for Speed, and Star Wars games, among others.