Ubisoft published official PC system requirements for Rayman Legends Retold on September 22, 2026, and the numbers caught a lot of PC gamers off guard. To hit the recommended 4K target, 2160p at 60 FPS on the Ultra preset with DLSS or FSR set to Quality upscaling, Ubisoft lists an NVIDIA GeForce RTX 4080 (16GB) or an AMD Radeon RX 7900 XTX (24GB) as the recommended GPU. That is a flagship-tier ask for a 2D platformer, and it lands in the same week Ubisoft confirmed the same game is also headed to Nintendo Switch 2.
The requirements sheet is part of a bigger announcement. Ubisoft says Rayman Legends Retold launches October 1, 2026, across PS5, Xbox Series X|S, Nintendo Switch 2, GeForce Now, and Blacknut, alongside PC through the Ubisoft Store, Steam, and the Epic Games Store. That is six platforms and three storefronts for a single release, and it puts the game’s most demanding PC configuration directly next to a handheld-hybrid console in the same launch window.
What Ubisoft actually published on September 22
Start with what is confirmed. Ubisoft’s official specification sheet, posted September 22, 2026, sets out a 4K/60 FPS/Ultra tier as the top configuration for Rayman Legends Retold on PC. For that tier, upscaling is not optional dressing, it is baked into the requirement: DLSS or FSR must run in Quality mode to hit 60 FPS at native 2160p on Ultra settings. The recommended GPUs are the RTX 4080 with 16GB of VRAM or the RX 7900 XTX with 24GB. On the CPU side, Ubisoft asks for an Intel Core i5-9400 at 2.60GHz or an AMD Ryzen 5 3600 at 3.60GHz, which is a comparatively modest bar next to the GPU line.
The rest of the spec sheet reads like a normal 2026 release. Ubisoft calls for 16GB of RAM running in dual-channel mode, 33GB of free space on an SSD, Windows 11 64-bit, and DirectX 12 support. None of that is unusual. What stands out is pairing a $999-and-up graphics card with a game built on 2D side-scrolling mechanics that trace back to a decade-old franchise.
It is worth separating two things Ubisoft’s sheet does not say. The company lists the RTX 4080 only under the recommended 4K/Ultra/Quality-upscaling configuration, and Steam’s listing for the game includes lower PC tiers as well, so the RTX 4080 line is not a universal minimum to launch the game at all. Reports characterizing the RTX 4080 as something the game flatly “demands” are compressing a specific top-end target into a blanket requirement, and that distinction matters for anyone trying to figure out what hardware they actually need.
The Nintendo Switch 2 version changes the conversation
Nintendo Switch 2 is an officially listed platform for Rayman Legends Retold, confirmed in the same Ubisoft announcement that named PS5, Xbox Series X|S, GeForce Now, and Blacknut as launch platforms. That is the detail driving most of the search interest around this release right now. A game whose PC ceiling calls for a 16GB RTX 4080 is also shipping, on day one, on a portable console built around a mobile-class chip.
What is not confirmed by Ubisoft or Nintendo’s official materials is a specific resolution-and-framerate target for the Switch 2 build. Claims that the Switch 2 version runs the “same” 4K/60 experience as the RTX 4080 PC tier are not backed by anything in Ubisoft’s official requirements page or Nintendo’s own listings. Switch 2 games routinely ship with docked and handheld modes that use dynamic resolution scaling well below 4K, and until Ubisoft or Nintendo publishes Switch 2-specific technical specs, any comparison to the PC’s 4K/60/Ultra tier is speculation dressed up as parity.
That gap between the headline framing and the documented facts is itself the story. A cartoon-style side-scroller landing on hardware as different as a discrete flagship desktop GPU and a handheld console is a legitimate scaling achievement worth covering, but the responsible version of that story reports the confirmed platform list and the confirmed PC tiers, and treats any specific Switch 2 performance claim as unverified until Ubisoft says otherwise.
Why a platformer needs a $999 GPU for its top setting
Rayman Legends Retold is a remaster-plus-rebuild of a game built on hand-painted 2D art assets, but Ubisoft’s recommended 4K tier is not really about pushing more Rayman sprites across the screen. Modern remasters like this one tend to render at much higher internal resolutions, layer in real-time lighting and particle effects across dense backgrounds, and then lean on upscaling to hit 4K without brute-forcing every pixel natively. That is precisely why Ubisoft’s own recommended configuration pairs the RTX 4080 with DLSS or FSR in Quality mode rather than asking for native 4K rendering. The GPU is doing less raw rasterization work than the number implies, and more of the heavy lifting is happening inside the upscaler.
None of that changes the sticker shock of seeing an RTX 4080 attached to a Rayman game. The RTX 4080 launched as a $1,199 card and has spent 2026 trading well above its original MSRP amid the broader graphics card supply crunch covered in our report on the RTX 5090 vanishing from US retail shelves near $9,500. Asking for that tier of card, even only for the top preset, puts Rayman Legends Retold’s highest setting in the same bracket as demanding open-world titles, not 2D platformers.
| PC Configuration Tier | Resolution / Target | Recommended GPU | Recommended CPU |
|---|---|---|---|
| Ubisoft Recommended (confirmed) | 2160p (4K) / 60 FPS / Ultra + Quality upscaling | RTX 4080 (16GB) or RX 7900 XTX (24GB) | Core i5-9400 or Ryzen 5 3600 |
| Storage / OS (confirmed, all tiers) | N/A | 33GB SSD space, Windows 11 64-bit, DirectX 12 | 16GB RAM, dual-channel |
| Lower PC tiers (confirmed to exist, specs not detailed on official sheet) | Below 4K/Ultra | Listed separately on Steam’s store page | Not published in the fact sheet reviewed here |
Where this fits in Ubisoft’s console strategy
Shipping one title simultaneously across PS5, Xbox Series X|S, Switch 2, two cloud services, and three PC storefronts is a wide simultaneous launch by any publisher’s standard. It also lines up with a pattern Nintendo has been leaning on since Switch 2 launched: getting modern, higher-fidelity ports of familiar franchises onto the new hardware quickly rather than waiting years for scaled-down bespoke builds. Our coverage of Capcom’s Resident Evil 2, 3, and 4 remakes landing on Switch 2 and fueling 38 million in combined sales shows the same playbook: bring an existing, GPU-hungry PC and console title to Switch 2 rather than skip the platform.
Ubisoft has reasons to want Switch 2 in the mix beyond goodwill. Nintendo disclosed a Switch 2 hardware price increase alongside a jump in profit earlier this year, a sign that the install base is growing into a paying audience rather than a discount one, detailed in our report on Nintendo’s $50 Switch 2 price hike arriving with a 52% profit jump. A platform that is both growing and monetizing well is a rational place to put a day-one release rather than a delayed port.
At the same time, Switch 2 owners have had a rockier few months on the software side. Our reporting on the console’s variable refresh rate fix arriving 16 months late and supporting just one game is a reminder that Nintendo’s technical rollout on Switch 2 has not always matched the pace of its publishing deals. Whether Rayman Legends Retold gets the kind of Switch 2-specific technical documentation that lets outlets verify a real frame-rate target, rather than relying on marketing language, will say a lot about how seriously Ubisoft treats the platform this time.
The market backdrop: GPU prices are not cooperating
Whatever the intent behind the RTX 4080 recommendation, the timing is awkward for anyone actually shopping for a GPU right now. Graphics card availability and pricing have been under sustained pressure through 2026, driven by memory shortages that have pushed component costs up across the board. Our earlier coverage on the memory chip shortage pushing stockpiles below 10 days of supply lays out why GPU and RAM prices have both been climbing at the same time, which matters directly here since Ubisoft’s 4K tier calls for 16GB of dual-channel RAM on top of a 16GB VRAM card.
Nvidia’s card lineup has also been shifting underneath buyers mid-cycle. Reports on the RTX 5070 reportedly using a cut-down 378mm² GB203 die point to Nvidia reshuffling its die allocation across the stack, which tends to ripple into pricing and availability for adjacent cards, including older RTX 40-series stock like the 4080 that Ubisoft is recommending here. A game asking for a specific 40-series card in a market where that card’s supply is tied to Nvidia’s broader die strategy adds one more variable for buyers trying to time a purchase.
| Platform | Confirmed Launch Date | Distribution | Confirmed by Ubisoft |
|---|---|---|---|
| PC (Steam, Epic Games Store, Ubisoft Store) | October 1, 2026 | Digital storefronts | Yes |
| PlayStation 5 | October 1, 2026 | Console retail/digital | Yes |
| Xbox Series X|S | October 1, 2026 | Console retail/digital | Yes |
| Nintendo Switch 2 | October 1, 2026 | Console retail/digital | Yes |
| GeForce Now | October 1, 2026 | Cloud streaming | Yes |
| Blacknut | October 1, 2026 | Cloud streaming | Yes |
How this compares with other recent PC requirement spikes
Rayman Legends Retold is not the first 2026 release to draw attention for asking more of PC hardware than its genre would suggest. What sets it apart is the gap between its recommended tier and its art style. Big open-world or ray-traced titles asking for an RTX 4080-class card make intuitive sense to most PC gamers, since the genre has trained expectations around GPU-heavy lighting and geometry. A side-scrolling platformer asking for the same tier, even only for its top preset, breaks that pattern and is exactly why the requirements sheet spread quickly after Ubisoft posted it.
The upscaling dependency is the other notable thread. Ubisoft’s requirement explicitly bakes DLSS or FSR Quality mode into the 4K/60/Ultra tier rather than treating upscaling as an optional performance boost. That is now standard practice across big-budget PC releases, but seeing it applied to a stylized 2D game underscores how thoroughly upscaling has become load-bearing infrastructure for hitting 4K targets, rather than a bonus feature reserved for the most graphically ambitious titles.
What buyers should actually take away from the spec sheet
If you are deciding whether to buy Rayman Legends Retold on PC, the RTX 4080 recommendation only applies if your goal is native 4K at 60 FPS on the Ultra preset with Quality-mode upscaling. Ubisoft’s own Steam listing includes lower configuration tiers for players targeting 1080p or 1440p, or running at lower preset levels, so a mid-range card bought in the last few years is very likely sufficient for the game to run well below the flagship tier. Don’t read the headline GPU requirement as a floor. It is a ceiling target for one specific visual configuration.
If you are weighing PC against Nintendo Switch 2, the honest answer as of this writing is that Ubisoft has not published Switch 2-specific resolution or frame-rate targets. Wait for hands-on previews or a Switch 2-specific technical breakdown before assuming the console version matches any particular PC preset. Given Nintendo’s mixed record on shipping promised technical features on schedule, evidenced by the VRR rollout delay referenced above, treating Switch 2 performance claims as provisional until independently verified is the safer approach.
Historical context: platformers didn’t used to need this much GPU
The original Rayman Legends launched in 2013 and ran comfortably on hardware that would be considered entry-level even by that era’s standards, since the UbiArt Framework it used was built around 2D sprite rendering rather than complex 3D geometry. More than a decade later, a “Retold” version of the same game asking for a 2022-era flagship GPU, even conditionally, reflects how much baseline expectations for lighting, particle density, and native 4K support have shifted across the entire industry, not just in AAA 3D titles. Remasters increasingly get rebuilt on modern engines with modern rendering pipelines, and that carries GPU costs that the original genre never had to account for.
Market impact: what this means for GPU buyers and retailers
A single game’s requirements sheet does not move the GPU market on its own, but it does add another data point to a pricing story that has been building all year. RTX 4080 stock has been getting squeezed by the same supply pressures affecting the rest of Nvidia’s lineup, and every high-profile title that lists the card as a recommended spec nudges demand at the exact moment supply is already tight. Retailers watching search interest around “rayman legends retold pc requirements” are effectively watching a proxy for RTX 4080 and RX 7900 XTX demand over the next two weeks, since curious buyers checking whether their rig can hit the 4K tier often end up pricing out an upgrade instead.
There is also a secondary effect on the memory side. Ubisoft’s 16GB dual-channel RAM requirement sits on top of a GPU recommendation carrying 16GB to 24GB of its own VRAM, and system memory has been one of the more volatile components in 2026’s supply chain. Buyers assembling or upgrading a PC specifically for this release are shopping into a market where RAM and GPU shortages are compounding rather than offsetting each other, which is a different calculus than it would have been two years ago when either component could usually be found at a reasonable price even if the other was tight.
Predictions: where this story goes next
First, expect Ubisoft or a major outlet to publish concrete Switch 2 performance numbers within days of the October 1 launch, simply because the gap between the PC ceiling and the console version is generating enough search traffic that someone will run a frame-counting analysis almost immediately. Second, expect benchmark coverage in the first week to focus heavily on whether mid-range cards, well below the RTX 4080, can still hit 1440p or native 4K at lower presets, since that is the practical question most buyers actually have.
Third, expect other publishers releasing stylized or 2D-adjacent titles later in 2026 to follow a similar pattern of listing high-end optional presets rather than capping their games at hardware modest enough to match the art style, because upscaling technology has made that choice cheap to offer even if only a fraction of players use it. Fourth, expect at least one hardware outlet to run a direct RTX 4080 versus RX 7900 XTX comparison specifically using Rayman Legends Retold once review copies are available, given how rarely a platformer generates that kind of head-to-head interest. Fifth, expect the Switch 2 version’s actual technical specifications, once confirmed, to land closer to a scaled 1080p-or-lower target than anything resembling the PC’s 4K/60/Ultra tier, consistent with how other cross-generation Switch 2 ports have handled the resolution gap so far.
What to watch next
- Whether Ubisoft or Nintendo publishes a Switch 2-specific resolution and frame-rate target before the October 1, 2026 launch, which would settle the parity question definitively.
- Whether early PC benchmarks, once the game ships, confirm that mid-range GPUs handle the lower configuration tiers as smoothly as Ubisoft’s sheet implies.
- Whether GPU pricing pressure tied to the ongoing memory shortage affects RTX 4080 and RX 7900 XTX availability in the run-up to launch.
- Whether other publishers follow Ubisoft’s lead in shipping stylized, non-photorealistic titles with flagship-tier optional presets rather than capping visual ambition to match the art style.
- Whether Switch 2’s day-one library of ambitious ports, following Resident Evil and now potentially Rayman, continues at this pace through the rest of 2026.
Frequently Asked Questions
Does Rayman Legends Retold really require an RTX 4080 to run?
No. The RTX 4080 (or RX 7900 XTX) is Ubisoft’s recommended GPU only for the top-end 4K/60 FPS/Ultra preset with Quality-mode upscaling. Ubisoft’s Steam listing includes lower configuration tiers for players targeting lower resolutions or preset levels.
When does Rayman Legends Retold release?
Ubisoft’s official announcement lists October 1, 2026, as the release date across PS5, Xbox Series X|S, Nintendo Switch 2, GeForce Now, Blacknut, and PC.
Is Rayman Legends Retold confirmed for Nintendo Switch 2?
Yes. Nintendo Switch 2 is one of the platforms officially named in Ubisoft’s launch announcement, alongside PS5, Xbox Series X|S, and two cloud gaming services.
Does the Switch 2 version of Rayman Legends Retold run at 4K and 60 FPS?
That has not been confirmed by Ubisoft or Nintendo. Official materials confirm Switch 2 as a launch platform but do not publish a specific resolution or frame-rate target for that version.
What CPU does Rayman Legends Retold require for 4K on PC?
Ubisoft’s recommended CPU for the 4K/Ultra tier is an Intel Core i5-9400 at 2.60GHz or an AMD Ryzen 5 3600 at 3.60GHz, both comparatively modest requirements next to the GPU recommendation.
How much storage space does Rayman Legends Retold need?
Ubisoft’s official requirements call for 33GB of available space on an SSD.
Which storefronts will sell Rayman Legends Retold on PC?
Ubisoft’s announcement names the Ubisoft Store, Steam, and the Epic Games Store as the PC distribution channels.
Do I need DLSS or FSR to hit 4K in Rayman Legends Retold?
For Ubisoft’s recommended 4K/60 FPS/Ultra configuration, yes. The official requirements specify DLSS or FSR set to Quality mode as part of that tier, not as an optional extra.



