A $40 sci-fi puzzle game just did something Elden Ring couldn’t hold off: it took the #1 revenue spot on the Nintendo Switch 2 eShop. According to the Nintendo Switch 2 eShop charts for the week of September 6, 2026, published by Nintendo Everything, Orbitals has displaced Elden Ring from the top of the revenue-based rankings after FromSoftware’s open-world epic had held the position for the last couple of weeks. The shakeup lands in the same week Nintendo has two Directs scheduled for September 8 and 9, keeping the platform’s software pipeline squarely in the spotlight.
The swap is notable less for the drama of it (chart positions shuffle constantly on any digital storefront) and more for what it says about price sensitivity on Nintendo’s newest console. Orbitals sells for $40. Elden Ring, even years after its original release, still commands roughly $80 on the Switch 2 storefront. A cheaper, newer release out-earning a AAA blockbuster on revenue, not just units, is the kind of signal that platform holders, indie developers, and publishers all watch closely.
What happened on the Switch 2 eShop this week
Nintendo Everything’s weekly charts roundup tracks the top-performing titles on the Nintendo Switch 2 eShop, ranked by revenue rather than raw download counts. That distinction matters: a revenue-based chart rewards games that convert browsing into purchases at whatever price point they’re set, rather than simply counting how many copies moved. For the week of September 6, 2026, the outlet’s report states plainly that Orbitals is your new #1, ending Elden Ring’s short reign at the top.
The specific framing used in the report is worth repeating because it’s the whole story in one line: Orbitals is significantly cheaper, at $40 versus $80 for Elden Ring. Two games with wildly different budgets, marketing pushes, and cultural footprints ended up trading places at the top of a revenue chart, and price looks like the deciding factor this particular week.
Elden Ring’s run at #1 wasn’t fleeting. The report notes it had held the top spot for the last couple of weeks before slipping to #2, which suggests sustained demand for the Switch 2 port rather than a one-week fluke. Losing that position to a $40 title still says something about how quickly buying patterns can shift once a lower-priced alternative catches on.
The full Nintendo Switch 2 eShop “All Games” chart
Here is the complete top-12 “All Games” revenue ranking for the week of September 6, 2026, as reported by Nintendo Everything. Note that Orbitals appears twice in the list, likely reflecting two separate SKUs, editions, or bundle listings tracked independently by the storefront’s revenue data.
| Rank | Game | Chart Movement |
|---|---|---|
| 1 | Orbitals | Up from #2 — new #1 |
| 2 | Elden Ring | Down from #1 |
| 3 | Onimusha: Way of the Sword | Holding top 5 |
| 4 | NBA 2K27 | Holding top 5 |
| 5 | Mario Kart World | Holding top 5 |
| 6 | Cyberpunk 2077 | Mid-chart |
| 7 | Pokemon Pokopia | Mid-chart |
| 8 | Splatoon Raiders | Mid-chart |
| 9 | Moonlighter 2 | Mid-chart |
| 10 | Orbitals | Second listing/edition |
| 11 | Madden NFL 27 | Lower chart |
| 12 | Donkey Kong Bananza | Lower chart |
Twelve games, spanning original indie releases, decade-spanning RPGs, sports franchises that refresh annually, and first-party Nintendo platformers. That spread is itself a small case study in how varied the Nintendo Switch 2 eShop catalog has become just over a year into the console’s life.
Why price beat prestige this week
Revenue charts flatten a lot of nuance, but the $40-versus-$80 gap between Orbitals and Elden Ring is hard to ignore. A game priced at half the cost needs roughly double the unit sales just to match revenue, let alone surpass it. For Orbitals to leapfrog Elden Ring on a revenue basis implies a meaningful volume advantage that week, not a marginal one.
There are a few plausible, non-exclusive explanations industry watchers tend to point to when a lower-priced title outperforms a premium one on a weekly digital chart: a promotional push or algorithmic storefront placement, word-of-mouth momentum building after launch, or simply a natural cooling-off period for a title that has already captured its most eager buyers. Nintendo Everything’s report doesn’t attribute the shift to any single cause beyond the price comparison itself, so readers should treat the “why” as informed speculation rather than confirmed fact.
What’s confirmed is narrower and cleaner: Orbitals is #1, Elden Ring is #2, the chart is revenue-based, and the price gap is $40 to $80. Everything else, including exact unit sales, regional performance, or how long Orbitals will hold the top spot, remains outside what this week’s report actually states.
Elden Ring’s Switch 2 run in context
Elden Ring landing on Switch 2 at all was itself a notable moment for the platform. FromSoftware’s open-world title, originally released in 2022 on PlayStation, Xbox, and PC, has spent years as one of the most decorated games of its console generation. Its arrival on a Nintendo handheld-hybrid, at a premium price point that reflects the scope of the game, gave Switch 2 owners access to a AAA experience that historically would have skipped Nintendo hardware entirely.
Holding the #1 revenue spot on the eShop for multiple consecutive weeks, as the report indicates it did before this latest shift, suggests the port found a real audience rather than a brief launch bump. Slipping to #2 behind a $40 indie-scale release doesn’t erase that run. It’s a reminder that even strong, sustained sellers eventually cede ground once buyer appetite shifts toward something new or cheaper.
Orbitals: the new #1, explained
Orbitals enters this week’s conversation as the headline name, and the fact sheet available confirms its existence, its chart position, and its $40 price point, but not much beyond that. The game appears twice in the top 12, at #1 and #10, which points to either a separate edition, a bundle SKU, or a regional listing being tracked as a distinct chart entry. Nintendo Everything’s report doesn’t clarify which, so treat that detail as an open question rather than settled fact.
What matters for the broader story is simpler: a $40 release outselling, by revenue, one of the best-reviewed open-world games of the decade is a genuinely unusual chart outcome, and it’s the kind of result that tends to get noticed by other developers weighing where to price their own Switch 2 releases.
How this week’s chart compares to recent Switch 2 rankings
Digital storefront charts on Switch 2 have looked fairly stable through most of 2026, with big first-party and third-party releases like Mario Kart World, Donkey Kong Bananza, and annual sports titles rotating through the top 10 without much disruption. A newly released, mid-priced title unseating a AAA open-world game at #1 breaks that pattern in a way worth flagging. It follows a run of Switch 2 storylines this year, including a recent leaked lineup report covering Smash Bros. and Nintendogs that circulated across six outlets.
| Title | Price | Chart Position (Sept 6, 2026) |
|---|---|---|
| Orbitals | $40 | #1 (and #10) |
| Elden Ring | $80 | #2 |
| Onimusha: Way of the Sword | Not specified in report | #3 |
| NBA 2K27 | Not specified in report | #4 |
| Mario Kart World | Not specified in report | #5 |
Where the report doesn’t specify a price, we’ve left the field blank rather than guess. That’s a deliberate choice: readers researching Switch 2 eShop trends deserve accurate gaps in the data over invented numbers that look complete but aren’t verifiable.
The mid-chart names: Onimusha, NBA 2K27, and Mario Kart World
Rounding out the top five, Onimusha: Way of the Sword, NBA 2K27, and Mario Kart World each hold steady positions in the confirmed chart. Onimusha’s presence reflects a broader trend of classic Capcom franchises finding new life on Switch 2 hardware capable of running modern remasters and reimaginings that the original Switch couldn’t handle. NBA 2K27, as an annual sports release, benefits from a built-in seasonal audience that tends to spike sales every fall regardless of what else is competing for shelf space, digital or physical.
Mario Kart World, meanwhile, continues to demonstrate the staying power of Nintendo’s own first-party output. A racing title with Nintendo’s marketing muscle and built-in franchise recognition doesn’t need to compete on price the way a new indie release does, and its consistent top-five placement reflects that structural advantage.
Cyberpunk 2077 and the long tail of Switch 2 ports
Cyberpunk 2077’s continued presence in the top 12, years after its original 2020 release, underscores something the Switch 2 platform has quietly become known for: a landing spot for major PC and console games that couldn’t run on the original Switch’s hardware. CD Projekt Red’s open-world RPG requires processing power that the first Switch simply didn’t have, so its arrival on Switch 2 opened the game to an entirely new segment of Nintendo’s install base.
That pattern, older or previously Switch-incompatible AAA titles finding fresh commercial life on the new hardware, is one of the more durable storylines of the Switch 2’s first year and a half on the market, and this week’s chart is another data point supporting it.
Nintendo’s own titles: Pokemon Pokopia, Splatoon Raiders, Donkey Kong Bananza
First-party Nintendo output fills out a meaningful chunk of this week’s chart. Pokemon Pokopia and Splatoon Raiders both hold mid-chart positions, while Donkey Kong Bananza sits at #12. None of the three cracked the top five this particular week, which is a reminder that even Nintendo’s biggest franchises face real competition on their own storefront from third-party ports, annual sports releases, and now a $40 indie breakout.
It’s a healthier sign for the platform’s ecosystem than it might first appear. A storefront where first-party titles dominate every single week can indicate a thin third-party pipeline. A storefront where indie releases, third-party AAA ports, and Nintendo’s own games are all realistically competing for the top spots points to a more balanced, sustainable software lineup.
Moonlighter 2 and Madden NFL 27 round out the list
Moonlighter 2, a sequel to the shop-management roguelike hit from Digital Sun, sits at #9, giving another mid-sized indie release a foothold in the top 12 alongside Orbitals. Madden NFL 27 lands at #11, following the same annual-refresh pattern as NBA 2K27, though clearly with less immediate chart momentum this particular week.
Together, these two entries reinforce a pattern visible across the whole chart: no single genre or publisher category owns the Switch 2 eShop right now. Indie roguelikes, annual sports franchises, first-party platformers, and legacy AAA RPGs are all sharing space in the same top-12 revenue ranking.
What retailers and developers should take from this chart
For developers weighing a Switch 2 release, this week’s chart offers a genuinely useful data point: pricing strategy can outweigh brand prestige, at least in a given week’s revenue snapshot. A $40 release outperforming an $80 blockbuster on total revenue isn’t proof that lower prices always win, but it is evidence that Switch 2 buyers respond to value positioning, not just name recognition.
For retailers and platform watchers, the bigger signal might be volatility itself. A chart that can flip its #1 spot within a single week, after weeks of stability, suggests the Switch 2 eShop’s buyer base is still forming habits rather than settling into predictable long-term patterns. That’s arguably expected for hardware that’s still relatively early in its life cycle, one that had already crossed 19.86 million units sold as of its most recent reporting, but it’s worth tracking week over week rather than assuming any single ranking will hold.
Historical context: how Nintendo eShop charts have shifted over time
Nintendo Everything and other outlets covering Switch 2 eShop performance have tracked weekly and monthly charts since the console’s 2025 launch, and the broader pattern has generally favored first-party Nintendo titles and major third-party ports at the top of the rankings. A cheaper, less prestige-driven release overtaking a AAA open-world game on pure revenue is a departure from that norm, even if it’s not without precedent in gaming’s broader digital storefront history. Steam, PlayStation Store, and Xbox’s own marketplace have all seen similar moments where a budget-priced surprise hit outsold a premium blockbuster in a given week, usually tied to a sale, algorithmic boost, or sudden word-of-mouth spike. That backdrop includes Switch 2’s own pricing history, which has already seen its hardware jump to $499.99 earlier this year, a shift that likely makes buyers more price-conscious on software purchases too.
What makes this week’s Switch 2 chart notable isn’t that it happened, it’s that it happened to a title as decorated and commercially proven as Elden Ring. Losing the top spot to a $40 release is a different story than losing it to another AAA game; it’s a direct illustration of how price elasticity plays out on a still-maturing hybrid console storefront.
Market impact: what this means for Switch 2’s software economy
Chart positions on any single storefront, in any single week, rarely move stock prices or reshape publisher strategy on their own. But taken as one data point in a longer trend, this week’s Switch 2 eShop ranking adds to a growing body of evidence that Nintendo’s newer, more powerful hardware is supporting a genuinely diverse software economy, one where indie studios, legacy AAA ports, and Nintendo’s own first-party pipeline are all realistically competing for the same buyers’ wallets.
That diversity matters commercially. A platform where only first-party exclusives sell well is a platform that depends entirely on Nintendo’s own release calendar. A platform where a $40 indie can outsell an $80 open-world epic in the same week is a platform with a healthier, more self-sustaining marketplace, one less reliant on any single publisher’s output to keep the storefront active week to week. It’s also consistent with Nintendo’s broader 2026 financial picture, where the company recently reported a 150% profit jump even as Switch 2 unit sales cooled, suggesting software revenue is doing more of the heavy lifting than hardware volume alone.
Predictions: where the Switch 2 eShop charts go from here
- Elden Ring is likely to remain in the top five for at least the next several weeks; a single slip to #2 after multiple weeks at #1 reflects strong underlying demand, not a collapse.
- Orbitals’ run at #1 may be short-lived if it follows the typical pattern of budget-priced breakout hits, which often see an initial spike followed by a return to the mid-chart once early buyers are satisfied.
- Expect more mid-priced indie and AA titles to test lower price points on Switch 2 specifically, following any signal that value pricing can outperform premium AAA releases on a weekly revenue basis.
- Annual sports titles like NBA 2K27 and Madden NFL 27 should climb higher on the chart as the fall sports season progresses and seasonal demand typically increases.
- Nintendo’s own upcoming first-party releases will likely reclaim top-chart positions periodically, but this week’s results suggest they won’t have the field to themselves as consistently as in the console’s earliest months.
Competitive comparison: Switch 2 eShop versus other digital storefronts
Compared to Steam’s revenue charts, which are dominated by a mix of live-service games and blockbuster new releases, and the PlayStation Store’s rankings, which historically skew heavily toward first-party exclusives and annual sports franchises, the Switch 2 eShop’s current top 12 looks unusually varied. Indie titles like Orbitals and Moonlighter 2 sitting alongside a AAA open-world RPG, an annual sports franchise, and multiple first-party Nintendo releases in the same top-12 window isn’t the norm on every platform.
That said, the comparison should be read cautiously. Nintendo hasn’t published detailed unit-sales or revenue-share breakdowns alongside this chart, so any cross-platform comparison is necessarily based on chart composition and pricing, not verified head-to-head revenue figures.
What Nintendo hasn’t confirmed
It’s worth being precise about the limits of what’s actually known this week. Nintendo, as a corporation, hasn’t issued a statement using the phrase “Orbitals takes down Elden Ring”; that framing comes from press coverage summarizing the chart movement, not an official company release. There’s also no confirmed data on total unit sales, regional performance breakdowns, or how long either title will hold its current position. Readers should treat those specifics as open questions rather than settled facts until Nintendo or a tracking outlet publishes more granular numbers.
Frequently asked questions
What is #1 on the Nintendo Switch 2 eShop charts this week?
According to Nintendo Everything’s report for the week of September 6, 2026, Orbitals is the new #1 on the Switch 2 eShop’s revenue-based “All Games” chart, displacing Elden Ring.
Why did Elden Ring lose the #1 spot on the Switch 2 eShop?
The report attributes the shift primarily to price: Orbitals sells for $40 compared to Elden Ring’s $80, and the cheaper title generated more revenue that week. The exact underlying cause of the sales shift, such as promotions or word-of-mouth, hasn’t been confirmed.
How long was Elden Ring at #1 on the Switch 2 eShop?
Nintendo Everything’s report states Elden Ring had held the top spot for the last couple of weeks before slipping to #2 in the September 6, 2026 chart.
Are Nintendo Switch 2 eShop charts based on downloads or revenue?
The weekly Switch 2 eShop charts referenced in this report are based on revenue, meaning they reflect total money spent on a title rather than raw download or unit counts.
What other games are in the Switch 2 eShop top 12 this week?
Behind Orbitals and Elden Ring, the confirmed top 12 for the week of September 6, 2026 includes Onimusha: Way of the Sword, NBA 2K27, Mario Kart World, Cyberpunk 2077, Pokemon Pokopia, Splatoon Raiders, Moonlighter 2, a second Orbitals listing, Madden NFL 27, and Donkey Kong Bananza.
Why does Orbitals appear twice on the chart?
The report lists Orbitals at both #1 and #10 without specifying why. It’s likely a separate edition, bundle, or regional SKU being tracked as its own chart entry, but that hasn’t been explicitly confirmed.
Is Elden Ring still worth buying on Switch 2 at $80?
Elden Ring’s multi-week run at #1 on the Switch 2 eShop before this latest chart shift suggests sustained buyer interest at its $80 price point, independent of this week’s move to #2.
Where can I check the latest Nintendo Switch 2 eShop chart rankings?
Nintendo Everything publishes a weekly Switch 2 eShop chart roundup, and Nintendo’s own official store listings reflect current pricing and availability. Outlets like Eurogamer and GamesIndustry.biz also regularly cover storefront performance trends across platforms.




